using System; using System.ComponentModel; namespace UnityEngine.Timeline { partial class AnimationTrack { // 649 is value is only assigned to. they can be updated from old files being serialized #pragma warning disable 649 //fields that are used for upgrading should be put here, ideally as read-only [SerializeField, Obsolete("Use m_InfiniteClipOffsetEulerAngles Instead", false), HideInInspector] Quaternion m_OpenClipOffsetRotation = Quaternion.identity; [SerializeField, Obsolete("Use m_RotationEuler Instead", false), HideInInspector] Quaternion m_Rotation = Quaternion.identity; [SerializeField, Obsolete("Use m_RootTransformOffsetMode", false), HideInInspector] bool m_ApplyOffsets; #pragma warning restore 649 [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("openClipOffsetPosition has been deprecated. Use infiniteClipOffsetPosition instead. (UnityUpgradable) -> infiniteClipOffsetPosition", true)] public Vector3 openClipOffsetPosition { get { return infiniteClipOffsetPosition; } set { infiniteClipOffsetPosition = value; } } [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("openClipOffsetRotation has been deprecated. Use infiniteClipOffsetRotation instead. (UnityUpgradable) -> infiniteClipOffsetRotation", true)] public Quaternion openClipOffsetRotation { get { return infiniteClipOffsetRotation; } set { infiniteClipOffsetRotation = value; } } [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("openClipOffsetEulerAngles has been deprecated. Use infiniteClipOffsetEulerAngles instead. (UnityUpgradable) -> infiniteClipOffsetEulerAngles", true)] public Vector3 openClipOffsetEulerAngles { get { return infiniteClipOffsetEulerAngles; } set { infiniteClipOffsetEulerAngles = value; } } [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("openClipPreExtrapolation has been deprecated. Use infiniteClipPreExtrapolation instead. (UnityUpgradable) -> infiniteClipPreExtrapolation", true)] public TimelineClip.ClipExtrapolation openClipPreExtrapolation { get { return infiniteClipPreExtrapolation; } set { infiniteClipPreExtrapolation = value; } } [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("openClipPostExtrapolation has been deprecated. Use infiniteClipPostExtrapolation instead. (UnityUpgradable) -> infiniteClipPostExtrapolation", true)] public TimelineClip.ClipExtrapolation openClipPostExtrapolation { get { return infiniteClipPostExtrapolation; } set { infiniteClipPostExtrapolation = value; } } internal override void OnUpgradeFromVersion(int oldVersion) { if (oldVersion < (int)Versions.RotationAsEuler) AnimationTrackUpgrade.ConvertRotationsToEuler(this); if (oldVersion < (int)Versions.RootMotionUpgrade) AnimationTrackUpgrade.ConvertRootMotion(this); if (oldVersion < (int)Versions.AnimatedTrackProperties) AnimationTrackUpgrade.ConvertInfiniteTrack(this); } // 612 is Property is Obsolete // 618 is Field is Obsolete #pragma warning disable 612, 618 static class AnimationTrackUpgrade { public static void ConvertRotationsToEuler(AnimationTrack track) { track.m_EulerAngles = track.m_Rotation.eulerAngles; track.m_InfiniteClipOffsetEulerAngles = track.m_OpenClipOffsetRotation.eulerAngles; } public static void ConvertRootMotion(AnimationTrack track) { track.m_TrackOffset = TrackOffset.Auto; // loaded tracks should use legacy mode // reset offsets if not applied if (!track.m_ApplyOffsets) { track.m_Position = Vector3.zero; track.m_EulerAngles = Vector3.zero; } } public static void ConvertInfiniteTrack(AnimationTrack track) { track.m_InfiniteClip = track.m_AnimClip; track.m_AnimClip = null; } } #pragma warning restore 612, 618 } }