using System;
namespace UnityEngine.Timeline
{
///
/// Use this track to emit signals to a bound SignalReceiver.
///
///
/// This track cannot contain clips.
///
///
///
///
[Serializable]
[TrackBindingType(typeof(SignalReceiver))]
[TrackColor(0.25f, 0.25f, 0.25f)]
[ExcludeFromPreset]
public class SignalTrack : MarkerTrack {}
}