namespace UnityEngine.Timeline
{
///
/// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
///
///
/// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
///
public interface ITimeControl
{
///
/// Called each frame the Timeline clip is active.
///
/// The local time of the associated Timeline clip.
void SetTime(double time);
///
/// Called when the associated Timeline clip becomes active.
///
void OnControlTimeStart();
///
/// Called when the associated Timeline clip becomes deactivated.
///
void OnControlTimeStop();
}
}