using System;
namespace UnityEngine.Timeline
{
///
/// Use these flags to specify the notification behaviour.
///
///
[Flags]
[Serializable]
public enum NotificationFlags : short
{
///
/// Use this flag to send the notification in Edit Mode.
///
///
/// Sent on discontinuous jumps in time.
///
TriggerInEditMode = 1 << 0,
///
/// Use this flag to send the notification if playback starts after the notification time.
///
Retroactive = 1 << 1,
///
/// Use this flag to send the notification only once when looping.
///
TriggerOnce = 1 << 2,
}
}