using System; using UnityEditor; using UnityEngine; namespace Packages.Rider.Editor { public class RiderScriptEditorData : ScriptableSingleton { [SerializeField] internal bool HasChanges = true; // sln/csproj files were changed [SerializeField] internal bool shouldLoadEditorPlugin; [SerializeField] internal bool InitializedOnce; [SerializeField] internal string currentEditorVersion; public void Init() { if (string.IsNullOrEmpty(currentEditorVersion)) Invalidate(RiderScriptEditor.CurrentEditor); } public void Invalidate(string editorInstallationPath) { currentEditorVersion = RiderPathLocator.GetBuildNumber(editorInstallationPath); if (!Version.TryParse(currentEditorVersion, out var version)) shouldLoadEditorPlugin = false; shouldLoadEditorPlugin = version >= new Version("191.7141.156"); } } }