using System; using System.Linq; using UnityEngine; namespace Packages.Rider.Editor.Util { public static class UnityUtils { internal static readonly string UnityApplicationVersion = Application.unityVersion; public static Version UnityVersion { get { var ver = UnityApplicationVersion.Split(".".ToCharArray()).Take(2).Aggregate((a, b) => a + "." + b); return new Version(ver); } } } }