using UnityEditor.TestTools.TestRunner.Api; namespace UnityEditor.TestTools.TestRunner.GUI { internal class WindowResultUpdater : ICallbacks, ITestTreeRebuildCallbacks { public void RunStarted(ITestAdaptor testsToRun) { } public void RunFinished(ITestResultAdaptor testResults) { if (TestRunnerWindow.s_Instance != null) { TestRunnerWindow.s_Instance.RebuildUIFilter(); } } public void TestStarted(ITestAdaptor testName) { } public void TestFinished(ITestResultAdaptor test) { if (TestRunnerWindow.s_Instance == null) { return; } var result = new TestRunnerResult(test); TestRunnerWindow.s_Instance.m_SelectedTestTypes.UpdateResult(result); } public void TestTreeRebuild(ITestAdaptor test) { if (TestRunnerWindow.s_Instance == null) { return; } TestRunnerWindow.s_Instance.m_SelectedTestTypes.UpdateTestTree(test); } } }