using UnityEngine; using UnityEngine.TextCore; namespace TMPro { public struct TMP_Vertex { public Vector3 position; public Vector2 uv; public Vector2 uv2; public Vector2 uv4; public Color32 color; //public Vector3 normal; //public Vector4 tangent; } /// /// Structure containing information about individual text elements (character or sprites). /// public struct TMP_CharacterInfo { public char character; // Should be changed to an int to handle UTF 32 /// /// Index of the character in the raw string. /// public int index; // Index of the character in the input string. public int stringLength; public TMP_TextElementType elementType; public TMP_TextElement textElement; public TMP_FontAsset fontAsset; public TMP_SpriteAsset spriteAsset; public int spriteIndex; public Material material; public int materialReferenceIndex; public bool isUsingAlternateTypeface; public float pointSize; //public short wordNumber; public int lineNumber; //public short charNumber; public int pageNumber; public int vertexIndex; public TMP_Vertex vertex_BL; public TMP_Vertex vertex_TL; public TMP_Vertex vertex_TR; public TMP_Vertex vertex_BR; public Vector3 topLeft; public Vector3 bottomLeft; public Vector3 topRight; public Vector3 bottomRight; public float origin; public float ascender; public float baseLine; public float descender; public float xAdvance; public float aspectRatio; public float scale; public Color32 color; public Color32 underlineColor; public Color32 strikethroughColor; public Color32 highlightColor; public FontStyles style; public bool isVisible; //public bool isIgnoringAlignment; } }