using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Timeline { class AddDeleteItemModeMix : IAddDeleteItemMode { public void InsertItemsAtTime(IEnumerable itemsGroups, double requestedTime) { ItemsUtils.SetItemsStartTime(itemsGroups, requestedTime); EditModeMixUtils.PrepareItemsForInsertion(itemsGroups); if (!EditModeMixUtils.CanInsert(itemsGroups)) { var validTime = itemsGroups.Select(c => c.targetTrack).Max(parent => parent.duration); ItemsUtils.SetItemsStartTime(itemsGroups, validTime); } } public void RemoveItems(IEnumerable itemsGroups) { // Nothing } } }