using System.Collections.Generic; namespace UnityEditor.Timeline { class AddDeleteItemModeRipple : IAddDeleteItemMode { public void InsertItemsAtTime(IEnumerable itemsGroups, double requestedTime) { ItemsUtils.SetItemsStartTime(itemsGroups, requestedTime); EditModeRippleUtils.Insert(itemsGroups); } public void RemoveItems(IEnumerable itemsGroups) { EditModeRippleUtils.Remove(itemsGroups); } } }