using System; using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditor.Timeline { static class UnityEditorInternals { public static Object DoObjectField(Rect position, Object obj, Type type, int controlId, bool allowScene) { #if UNITY_2020_1_OR_NEWER var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, null, type, null, allowScene, EditorStyles.objectField); #else var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, type, null, null, allowScene, EditorStyles.objectField); #endif return newObject; } } }