using System; using System.Collections.Generic; using UnityEditor.Experimental.SceneManagement; using UnityEngine; using UnityEngine.Timeline; namespace UnityEditor.Timeline { partial class TimelineWindow { struct MarkerOverlay { public IMarker marker; public Rect rect; public bool isSelected; public bool isCollapsed; public MarkerEditor editor; } enum TimelineItemArea { Header, Lines } [SerializeField] float m_HierarchySplitterPerc = WindowConstants.hierarchySplitterDefaultPercentage; static internal readonly TimelineMode s_ActiveMode = new TimelineActiveMode(); static internal readonly TimelineMode s_EditAssetMode = new TimelineAssetEditionMode(); static internal readonly TimelineMode s_InactiveMode = new TimelineInactiveMode(); static internal readonly TimelineMode s_DisabledMode = new TimelineDisabledMode(); static internal readonly TimelineMode s_PrefabOutOfContextMode = new TimelineAssetEditionMode(); static internal readonly TimelineMode s_ReadonlyMode = new TimelineReadOnlyMode(); int m_SplitterCaptured; float m_VerticalScrollBarSize, m_HorizontalScrollBarSize; List m_OverlayQueue = new List(100); float headerHeight { get { return WindowConstants.markerRowYPosition + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f); } } public Rect markerHeaderRect { get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, WindowConstants.markerRowHeight); } } public Rect markerContentRect { get { return Rect.MinMaxRect(state.sequencerHeaderWidth, WindowConstants.markerRowYPosition, position.width, WindowConstants.markerRowYPosition + WindowConstants.markerRowHeight); } } Rect trackRect { get { var yMinHeight = headerHeight; return new Rect(0, yMinHeight, position.width, position.height - yMinHeight - horizontalScrollbarHeight); } } public Rect sequenceRect { get { return new Rect(0.0f, WindowConstants.markerRowYPosition, position.width - WindowConstants.sliderWidth, position.height - WindowConstants.timeAreaYPosition); } } public Rect sequenceHeaderRect { get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, position.height - WindowConstants.timeAreaYPosition); } } public Rect sequenceContentRect { get { return new Rect( state.sequencerHeaderWidth, WindowConstants.markerRowYPosition, position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0), position.height - WindowConstants.markerRowYPosition - horizontalScrollbarHeight); } } public float verticalScrollbarWidth { get { return m_VerticalScrollBarSize; } } public float horizontalScrollbarHeight { get { return m_HorizontalScrollBarSize; } } float breadCrumbAreaWidth { get { return state.timeAreaRect.width - WindowConstants.selectorWidth - WindowConstants.cogButtonWidth - WindowConstants.cogButtonPadding; } } internal TimelineMode currentMode { get { if (state == null || state.editSequence.asset == null) return s_InactiveMode; if (state.editSequence.isReadOnly) return s_ReadonlyMode; if (state.editSequence.director == null || state.masterSequence.director == null) return s_EditAssetMode; if (PrefabUtility.IsPartOfPrefabAsset(state.editSequence.director)) { var stage = PrefabStageUtility.GetCurrentPrefabStage(); if (stage == null || !stage.IsPartOfPrefabContents(state.editSequence.director.gameObject)) return s_PrefabOutOfContextMode; } if (!state.masterSequence.director.isActiveAndEnabled) return s_DisabledMode; return s_ActiveMode; } } void DoLayout() { var rawType = Event.current.rawType; // TODO: rawType seems to be broken after calling Use(), use this Hack and remove it once it's fixed. var mousePosition = Event.current.mousePosition; // mousePosition is also affected by this bug and does not reflect the original position after a Use() Initialize(); HandleSplitterResize(); var processManipulators = Event.current.type != EventType.Repaint && Event.current.type != EventType.Layout; if (processManipulators) { // Update what's under mouse the cursor PickerUtils.DoPick(state, mousePosition); if (state.editSequence.asset != null) m_PreTreeViewControl.HandleManipulatorsEvents(state); } SequencerGUI(); if (processManipulators) { if (state.editSequence.asset != null) m_PostTreeViewControl.HandleManipulatorsEvents(state); } m_RectangleSelect.OnGUI(state, rawType, mousePosition); m_RectangleZoom.OnGUI(state, rawType, mousePosition); } void TimelineSectionGUI() { GUILayout.BeginVertical(); { GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Width(position.width - state.sequencerHeaderWidth)); { DoSequenceSelectorGUI(); DoBreadcrumbGUI(); OptionsGUI(); } GUILayout.EndHorizontal(); TimelineGUI(); } GUILayout.EndVertical(); } void SplitterGUI() { if (!state.IsEditingAnEmptyTimeline()) { var splitterLineRect = new Rect(state.sequencerHeaderWidth - 1.0f, 0.0f, 2.0f, clientArea.height); EditorGUI.DrawRect(splitterLineRect, DirectorStyles.Instance.customSkin.colorTopOutline3); } } void TrackViewsGUI() { using (new GUIViewportScope(trackRect)) { TracksGUI(trackRect, state, currentMode.TrackState(state)); } } void UserOverlaysGUI() { if (Event.current.type != EventType.Repaint) return; // the rect containing the time area plus the time ruler var screenRect = new Rect( state.sequencerHeaderWidth, WindowConstants.timeAreaYPosition, position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0), position.height - WindowConstants.timeAreaYPosition - horizontalScrollbarHeight); var startTime = state.PixelToTime(screenRect.xMin); var endTime = state.PixelToTime(screenRect.xMax); using (new GUIViewportScope(screenRect)) { foreach (var entry in m_OverlayQueue) { var uiState = MarkerUIStates.None; if (entry.isCollapsed) uiState |= MarkerUIStates.Collapsed; if (entry.isSelected) uiState |= MarkerUIStates.Selected; var region = new MarkerOverlayRegion(GUIClip.Clip(entry.rect), screenRect, startTime, endTime); try { entry.editor.DrawOverlay(entry.marker, uiState, region); } catch (Exception e) { Debug.LogException(e); } } } m_OverlayQueue.Clear(); } void DrawHeaderBackground() { var rect = state.timeAreaRect; rect.xMin = 0.0f; EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorTimelineBackground); } void HandleBottomFillerDragAndDrop(Rect rect) { if (Event.current.type != EventType.DragUpdated && Event.current.type != EventType.DragExited && Event.current.type != EventType.DragPerform) return; if (instance.treeView == null || instance.treeView.timelineDragging == null) return; if (!rect.Contains(Event.current.mousePosition)) return; instance.treeView.timelineDragging.DragElement(null, new Rect(), -1); } void DrawHeaderBackgroundBottomFiller() { var rect = sequenceRect; rect.yMin = rect.yMax; rect.yMax = rect.yMax + WindowConstants.sliderWidth; if (state.editSequence.asset != null && !state.IsEditingAnEmptyTimeline()) { rect.width = state.sequencerHeaderWidth; } using (new GUIViewportScope(rect)) { Graphics.DrawBackgroundRect(state, rect); } HandleBottomFillerDragAndDrop(rect); } void SequencerGUI() { var duration = state.editSequence.duration; DrawHeaderBackground(); DurationGUI(TimelineItemArea.Header, duration); GUILayout.BeginHorizontal(); { SequencerHeaderGUI(); TimelineSectionGUI(); } GUILayout.EndHorizontal(); TrackViewsGUI(); MarkerHeaderGUI(); UserOverlaysGUI(); DurationGUI(TimelineItemArea.Lines, duration); PlayRangeGUI(TimelineItemArea.Lines); TimeCursorGUI(TimelineItemArea.Lines); DrawHeaderBackgroundBottomFiller(); SubTimelineRangeGUI(); PlayRangeGUI(TimelineItemArea.Header); TimeCursorGUI(TimelineItemArea.Header); SplitterGUI(); } void SubTimelineRangeGUI() { if (!state.IsEditingASubTimeline() || state.IsEditingAnEmptyTimeline()) return; var subTimelineOverlayColor = DirectorStyles.Instance.customSkin.colorSubSequenceOverlay; var range = state.editSequence.GetEvaluableRange(); var area = new Vector2(state.TimeToPixel(range.start), state.TimeToPixel(range.end)); var fullRect = sequenceContentRect; fullRect.yMin -= state.timeAreaRect.height; if (fullRect.xMin < area.x) { var before = fullRect; before.xMin = fullRect.xMin; before.xMax = Mathf.Min(area.x, fullRect.xMax); EditorGUI.DrawRect(before, subTimelineOverlayColor); } if (fullRect.xMax > area.y) { var after = fullRect; after.xMin = Mathf.Max(area.y, fullRect.xMin); after.xMax = fullRect.xMax; EditorGUI.DrawRect(after, subTimelineOverlayColor); // Space above the vertical scrollbar after.xMin = after.xMax; after.width = verticalScrollbarWidth; after.yMax = state.timeAreaRect.y + state.timeAreaRect.height + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f); EditorGUI.DrawRect(after, subTimelineOverlayColor); } } void HandleSplitterResize() { state.mainAreaWidth = position.width; if (state.editSequence.asset == null) return; // Sequencer Header Splitter : The splitter has 6 pixels wide,center it around m_State.sequencerHeaderWidth. That's why there's this -3. Rect sequencerHeaderSplitterRect = new Rect(state.sequencerHeaderWidth - 3.0f, 0.0f, 6.0f, clientArea.height); EditorGUIUtility.AddCursorRect(sequencerHeaderSplitterRect, MouseCursor.SplitResizeLeftRight); if (Event.current.type == EventType.MouseDown) { if (sequencerHeaderSplitterRect.Contains(Event.current.mousePosition)) m_SplitterCaptured = 1; } if (m_SplitterCaptured > 0) { if (Event.current.type == EventType.MouseUp) { m_SplitterCaptured = 0; Event.current.Use(); } if (Event.current.type == EventType.MouseDrag) { if (m_SplitterCaptured == 1) { var percInc = Event.current.delta.x / position.width; m_HierarchySplitterPerc = Mathf.Clamp(m_HierarchySplitterPerc + percInc, WindowConstants.minHierarchySplitter, WindowConstants.maxHierarchySplitter); state.sequencerHeaderWidth += Event.current.delta.x; } Event.current.Use(); } } } void OptionsGUI() { if (currentMode.headerState.options == TimelineModeGUIState.Hidden || state.editSequence.asset == null) return; using (new EditorGUI.DisabledScope(currentMode.headerState.options == TimelineModeGUIState.Disabled)) { GUILayout.FlexibleSpace(); if (EditorGUILayout.DropdownButton(DirectorStyles.optionsCogIcon, FocusType.Keyboard, EditorStyles.toolbarButton)) { GenericMenu menu = new GenericMenu(); menu.AddItem(EditorGUIUtility.TrTextContent("Seconds"), !state.timeInFrames, ChangeTimeCode, "seconds"); menu.AddItem(EditorGUIUtility.TrTextContent("Frames"), state.timeInFrames, ChangeTimeCode, "frames"); menu.AddSeparator(""); TimeAreaContextMenu.AddTimeAreaMenuItems(menu, state); menu.AddSeparator(""); bool standardFrameRate = false; standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/Film (24)", 24.0f); standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/PAL (25)", 25.0f); standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/NTSC (29.97)", 29.97f); standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/30", 30.0f); standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/50", 50.0f); standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/60", 60.0f); if (standardFrameRate) menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Frame Rate/Custom")); else menu.AddItem(EditorGUIUtility.TrTextContent("Frame Rate/Custom (" + state.editSequence.frameRate + ")"), true, () => {}); menu.AddSeparator(""); if (state.playRangeEnabled) { menu.AddItem(EditorGUIUtility.TrTextContent("Play Range Mode/Loop"), state.playRangeLoopMode, () => state.playRangeLoopMode = true); menu.AddItem(EditorGUIUtility.TrTextContent("Play Range Mode/Once"), !state.playRangeLoopMode, () => state.playRangeLoopMode = false); } else { menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Play Range Mode")); } menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/None"), state.autoScrollMode == PlaybackScrollMode.None, () => state.autoScrollMode = PlaybackScrollMode.None); menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/Smooth"), state.autoScrollMode == PlaybackScrollMode.Smooth, () => state.autoScrollMode = PlaybackScrollMode.Smooth); menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/Pan"), state.autoScrollMode == PlaybackScrollMode.Pan, () => state.autoScrollMode = PlaybackScrollMode.Pan); menu.AddSeparator(""); menu.AddItem(EditorGUIUtility.TrTextContent("Show Audio Waveforms"), state.showAudioWaveform, () => { state.showAudioWaveform = !state.showAudioWaveform; }); menu.AddItem(EditorGUIUtility.TrTextContent("Enable Audio Scrubbing"), !state.muteAudioScrubbing, () => state.muteAudioScrubbing = !state.muteAudioScrubbing); menu.AddSeparator(""); menu.AddItem(EditorGUIUtility.TrTextContent("Snap to Frame"), state.frameSnap, () => state.frameSnap = !state.frameSnap); menu.AddItem(EditorGUIUtility.TrTextContent("Edge Snap"), state.edgeSnaps, () => state.edgeSnaps = !state.edgeSnaps); if (Unsupported.IsDeveloperMode()) { menu.AddItem(EditorGUIUtility.TrTextContent("Show Snapping Debug"), SnapEngine.displayDebugLayout, () => SnapEngine.displayDebugLayout = !SnapEngine.displayDebugLayout); menu.AddItem(EditorGUIUtility.TrTextContent("Debug TimeArea"), false, () => Debug.LogFormat("translation: {0} scale: {1} rect: {2} shownRange: {3}", m_TimeArea.translation, m_TimeArea.scale, m_TimeArea.rect, m_TimeArea.shownArea)); menu.AddItem(EditorGUIUtility.TrTextContent("Edit Skin"), false, () => Selection.activeObject = DirectorStyles.Instance.customSkin); menu.AddItem(EditorGUIUtility.TrTextContent("Show QuadTree Debugger"), state.showQuadTree, () => state.showQuadTree = !state.showQuadTree); } menu.ShowAsContext(); } } } bool AddStandardFrameRateMenu(GenericMenu menu, string name, float value) { bool on = state.editSequence.frameRate.Equals(value); if (state.editSequence.isReadOnly) { menu.AddDisabledItem(EditorGUIUtility.TextContent(name), on); } else { menu.AddItem(EditorGUIUtility.TextContent(name), on, r => { state.editSequence.frameRate = value; }, value); } return on; } void ChangeTimeCode(object obj) { string format = obj.ToString(); if (format == "frames") { state.timeInFrames = true; } else { state.timeInFrames = false; } } public void AddUserOverlay(IMarker marker, Rect rect, MarkerEditor editor, bool collapsed, bool selected) { if (marker == null) throw new ArgumentNullException("marker"); if (editor == null) throw new ArgumentNullException("editor"); m_OverlayQueue.Add(new MarkerOverlay() { isCollapsed = collapsed, isSelected = selected, marker = marker, rect = rect, editor = editor } ); } } }