![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.timeline/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.timeline/candidates-badge.svg) # About Timeline Use Unity’s Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. # Installing Timeline To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html). # Using Timeline The Timeline Manual can be found [here](http://docs.hq.unity3d.com/2018.1/Documentation/Manual/TimelineSection.html) # Technical details ## Requirements This version of Timeline is compatible with the following versions of the Unity Editor: * 2019.3 and later (recommended) # How to format your code for the repo Clone https://github.cds.internal.unity3d.com/unity/git-hgmeta-format/tree/csharp-format (the branch is important): ```bash git clone --single-branch --branch csharp-format git@github.cds.internal.unity3d.com:unity/git-hgmeta-format.git ``` go in your repo clone and run ```bash perl /hooks/install-hooks.pl ``` If you have things already committed without the formatting, run ```bash perl /format.pl branch ``` where `branch` is litteraly `branch` and not `$BRANCHNAME`