using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; public class GuiManager : NetworkBehaviour { public GameObject InteractIcon; public Text Wood; public Text Ammo; public Image healthBar; public Text waves; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void InteractVerifier(bool set, Sprite image = null) { InteractIcon.SetActive(set); if (image != null) { InteractIcon.GetComponent().sprite = image; } } public void SetHealth(float health) { healthBar.fillAmount = health; } public void setWave(int wave) { waves.text = "Wave: " + wave; } }