using System.Collections; using System.Collections.Generic; using UnityEngine; public class BarricadeManager : MonoBehaviour { public int health = 0; public List barricadePlanks = new List(); // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { viewHealthAsPlanks(); } public void addPlank() { if (health < (barricadePlanks.Count * 10)) { health += 10; } } void viewHealthAsPlanks() { if (barricadePlanks.Count > 0) { for (int i = 0; i < barricadePlanks.Count; i++) { if (i < (health / 10)) { barricadePlanks[i].SetActive(true); } else { barricadePlanks[i].SetActive(false); } } } } }