48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class DayManager : MonoBehaviour
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| {
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|     public int sunSpeed = 30;
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|     private bool night = false;
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| 
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|     public AudioSource mainSource = new AudioSource();
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|     public AudioClip dayClip;
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|     public AudioClip nigtClip;
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|     public GuiManager guiManager;
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| 
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|     public int daySurvived = 0;
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| 
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         if (guiManager != null)
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|         {
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|             guiManager.setWave(daySurvived+1);
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|         }
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|         float sunRotationX = transform.localEulerAngles.x;
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|         sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
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|         if (sunRotationX < 0 && !night)
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|         {
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|             mainSource.PlayOneShot(nigtClip);
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|             night = true;
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|         }
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|         else if (sunRotationX > 0 && night)
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|         {
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|             mainSource.PlayOneShot(dayClip);
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|             night = false;
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|             daySurvived++;
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|         }
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| 
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|         this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));
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|     }
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| 
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| }
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