GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEditor.TestRunner/CommandLineTest/LogSavingCallbacks.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

30 lines
738 B
C#

using System;
using UnityEditor.TestRunner.TestLaunchers;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
[Serializable]
internal class LogSavingCallbacks : ScriptableObject, ICallbacks
{
public void RunStarted(ITestAdaptor testsToRun)
{
RemotePlayerLogController.instance.StartLogWriters();
}
public virtual void RunFinished(ITestResultAdaptor testResults)
{
RemotePlayerLogController.instance.StopLogWriters();
}
public void TestStarted(ITestAdaptor test)
{
}
public void TestFinished(ITestResultAdaptor result)
{
}
}
}