GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Manipulators/TimeIndicator.cs

48 lines
1.5 KiB
C#

using UnityEngine;
namespace UnityEditor.Timeline
{
static class TimeIndicator
{
static readonly Tooltip s_Tooltip = new Tooltip(DirectorStyles.Instance.displayBackground, DirectorStyles.Instance.tinyFont);
public static void Draw(WindowState state, double time)
{
var bounds = state.timeAreaRect;
bounds.xMin = Mathf.Max(bounds.xMin, state.TimeToTimeAreaPixel(time));
using (new GUIViewportScope(state.timeAreaRect))
{
s_Tooltip.text = TimeReferenceUtility.ToTimeString(time);
var tooltipBounds = s_Tooltip.bounds;
tooltipBounds.xMin = bounds.xMin - (tooltipBounds.width / 2.0f);
tooltipBounds.y = bounds.y;
s_Tooltip.bounds = tooltipBounds;
if (time >= 0)
s_Tooltip.Draw();
}
if (time >= 0)
{
Graphics.DrawLineAtTime(state, time, Color.black, true);
}
}
public static void Draw(WindowState state, double start, double end)
{
var bounds = state.timeAreaRect;
bounds.xMin = Mathf.Max(bounds.xMin, state.TimeToTimeAreaPixel(start));
bounds.xMax = Mathf.Min(bounds.xMax, state.TimeToTimeAreaPixel(end));
var color = DirectorStyles.Instance.selectedStyle.focused.textColor;
color.a = 0.12f;
EditorGUI.DrawRect(bounds, color);
Draw(state, start);
Draw(state, end);
}
}
}