GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Manipulators/Utils/PlacementValidity.cs

14 lines
270 B
C#

namespace UnityEditor.Timeline
{
enum PlacementValidity
{
Valid,
InvalidContains,
InvalidIsWithin,
InvalidStartsInBlend,
InvalidEndsInBlend,
InvalidContainsBlend,
InvalidOverlapWithNonBlendableClip
}
}