GlobalGameJame/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/CollabHistoryWindow.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

331 lines
10 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor.Collaboration;
#if UNITY_2019_1_OR_NEWER
using UnityEditor.UIElements;
using UnityEngine.UIElements;
#else
using UnityEditor.Experimental.UIElements;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleEnums;
#endif
using UnityEngine;
using UnityEditor.Connect;
namespace UnityEditor
{
internal class CollabHistoryWindow : EditorWindow, ICollabHistoryWindow
{
#if UNITY_2019_1_OR_NEWER
private const string ResourcesPath = "Packages/com.unity.collab-proxy/Editor/Resources/Styles/";
#else
private const string ResourcesPath = "StyleSheets/";
#endif
const string kWindowTitle = "Collab History";
const string kServiceUrl = "developer.cloud.unity3d.com";
[MenuItem("Window/Asset Management/Collab History", false, 1)]
public static void ShowHistoryWindow()
{
EditorWindow.GetWindow<CollabHistoryWindow>(kWindowTitle);
}
[MenuItem("Window/Asset Management/Collab History", true)]
public static bool ValidateShowHistoryWindow()
{
return Collab.instance.IsCollabEnabledForCurrentProject();
}
CollabHistoryPresenter m_Presenter;
Dictionary<HistoryState, VisualElement> m_Views;
List<CollabHistoryItem> m_HistoryItems = new List<CollabHistoryItem>();
HistoryState m_State;
VisualElement m_Container;
PagedListView m_Pager;
ScrollView m_HistoryView;
int m_ItemsPerPage = 5;
string m_InProgressRev;
bool m_RevisionActionsEnabled;
public CollabHistoryWindow()
{
minSize = new Vector2(275, 50);
}
public void OnEnable()
{
SetupGUI();
name = "CollabHistory";
if (m_Presenter == null)
{
m_Presenter = new CollabHistoryPresenter(this, new CollabHistoryItemFactory(), new RevisionsService(Collab.instance, UnityConnect.instance));
}
m_Presenter.OnWindowEnabled();
}
public void OnDisable()
{
m_Presenter.OnWindowDisabled();
}
public bool revisionActionsEnabled
{
get { return m_RevisionActionsEnabled; }
set
{
if (m_RevisionActionsEnabled == value)
return;
m_RevisionActionsEnabled = value;
foreach (var historyItem in m_HistoryItems)
{
historyItem.RevisionActionsEnabled = value;
}
}
}
private void AddStyleSheetPath(VisualElement root, string path)
{
#if UNITY_2019_1_OR_NEWER
root.styleSheets.Add(EditorGUIUtility.Load(path) as StyleSheet);
#else
root.AddStyleSheetPath(path);
#endif
}
public void SetupGUI()
{
#if UNITY_2019_1_OR_NEWER
var root = this.rootVisualElement;
#else
var root = this.GetRootVisualContainer();
#endif
AddStyleSheetPath(root, ResourcesPath + "CollabHistoryCommon.uss");
if (EditorGUIUtility.isProSkin)
{
AddStyleSheetPath(root, ResourcesPath + "CollabHistoryDark.uss");
}
else
{
AddStyleSheetPath(root, ResourcesPath + "CollabHistoryLight.uss");
}
m_Container = new VisualElement();
m_Container.StretchToParentSize();
root.Add(m_Container);
m_Pager = new PagedListView()
{
name = "PagedElement",
pageSize = m_ItemsPerPage
};
var errorView = new StatusView()
{
message = "An Error Occurred",
icon = EditorGUIUtility.LoadIconRequired("Collab.Warning") as Texture,
};
var noInternetView = new StatusView()
{
message = "No Internet Connection",
icon = EditorGUIUtility.LoadIconRequired("Collab.NoInternet") as Texture,
};
var maintenanceView = new StatusView()
{
message = "Maintenance",
};
var loginView = new StatusView()
{
message = "Sign in to access Collaborate",
buttonText = "Sign in...",
callback = SignInClick,
};
var noSeatView = new StatusView()
{
message = "Ask your project owner for access to Unity Teams",
buttonText = "Learn More",
callback = NoSeatClick,
};
var waitingView = new StatusView()
{
message = "Updating...",
};
m_HistoryView = new ScrollView() { name = "HistoryContainer", showHorizontal = false};
m_HistoryView.contentContainer.StretchToParentWidth();
m_HistoryView.Add(m_Pager);
m_Views = new Dictionary<HistoryState, VisualElement>()
{
{HistoryState.Error, errorView},
{HistoryState.Offline, noInternetView},
{HistoryState.Maintenance, maintenanceView},
{HistoryState.LoggedOut, loginView},
{HistoryState.NoSeat, noSeatView},
{HistoryState.Waiting, waitingView},
{HistoryState.Ready, m_HistoryView}
};
}
public void UpdateState(HistoryState state, bool force)
{
if (state == m_State && !force)
return;
m_State = state;
switch (state)
{
case HistoryState.Ready:
UpdateHistoryView(m_Pager);
break;
case HistoryState.Disabled:
Close();
return;
}
m_Container.Clear();
m_Container.Add(m_Views[m_State]);
}
public void UpdateRevisions(IEnumerable<RevisionData> datas, string tip, int totalRevisions, int currentPage)
{
var elements = new List<VisualElement>();
var isFullDateObtained = false; // Has everything from this date been obtained?
m_HistoryItems.Clear();
if (datas != null)
{
DateTime currentDate = DateTime.MinValue;
foreach (var data in datas)
{
if (data.timeStamp.Date != currentDate.Date)
{
elements.Add(new CollabHistoryRevisionLine(data.timeStamp, isFullDateObtained));
currentDate = data.timeStamp;
}
var item = new CollabHistoryItem(data);
m_HistoryItems.Add(item);
var container = new VisualElement();
container.style.flexDirection = FlexDirection.Row;
if (data.current)
{
isFullDateObtained = true;
container.AddToClassList("currentRevision");
container.AddToClassList("obtainedRevision");
}
else if (data.obtained)
{
container.AddToClassList("obtainedRevision");
}
else
{
container.AddToClassList("absentRevision");
}
// If we use the index as-is, the latest commit will become #1, but we want it to be last
container.Add(new CollabHistoryRevisionLine(data.index));
container.Add(item);
elements.Add(container);
}
}
m_HistoryView.scrollOffset = new Vector2(0, 0);
m_Pager.totalItems = totalRevisions;
m_Pager.curPage = currentPage;
m_Pager.items = elements;
}
public string inProgressRevision
{
get { return m_InProgressRev; }
set
{
m_InProgressRev = value;
foreach (var historyItem in m_HistoryItems)
{
historyItem.SetInProgressStatus(value);
}
}
}
public int itemsPerPage
{
set
{
if (m_ItemsPerPage == value)
return;
m_Pager.pageSize = m_ItemsPerPage;
}
}
public PageChangeAction OnPageChangeAction
{
set { m_Pager.OnPageChanged = value; }
}
public RevisionAction OnGoBackAction
{
set { CollabHistoryItem.s_OnGoBack = value; }
}
public RevisionAction OnUpdateAction
{
set { CollabHistoryItem.s_OnUpdate = value; }
}
public RevisionAction OnRestoreAction
{
set { CollabHistoryItem.s_OnRestore = value; }
}
public ShowBuildAction OnShowBuildAction
{
set { CollabHistoryItem.s_OnShowBuild = value; }
}
public Action OnShowServicesAction
{
set { CollabHistoryItem.s_OnShowServices = value; }
}
void UpdateHistoryView(VisualElement history)
{
}
void NoSeatClick()
{
var connection = UnityConnect.instance;
var env = connection.GetEnvironment();
// Map environment to url - prod is special
if (env == "production")
env = "";
else
env += "-";
var url = "https://" + env + kServiceUrl
+ "/orgs/" + connection.GetOrganizationId()
+ "/projects/" + connection.GetProjectName()
+ "/unity-teams/";
Application.OpenURL(url);
}
void SignInClick()
{
UnityConnect.instance.ShowLogin();
}
}
}