GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEngine.TestRunner/Assertions/UnhandledLogMessageException.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

36 lines
985 B
C#

using NUnit.Framework;
using NUnit.Framework.Interfaces;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.Utils;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnhandledLogMessageException : ResultStateException
{
public LogEvent LogEvent;
private readonly string m_CustomStackTrace;
public UnhandledLogMessageException(LogEvent log)
: base(BuildMessage(log))
{
LogEvent = log;
m_CustomStackTrace = StackTraceFilter.Filter(log.StackTrace);
}
private static string BuildMessage(LogEvent log)
{
return string.Format("Unhandled log message: '{0}'. Use UnityEngine.TestTools.LogAssert.Expect", log);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace
{
get { return m_CustomStackTrace; }
}
}
}