bea2dce063
test
75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace TMPro.EditorUtilities
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{
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public class TMPro_TexturePostProcessor : AssetPostprocessor
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{
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void OnPostprocessTexture(Texture2D texture)
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{
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//var importer = assetImporter as TextureImporter;
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Texture2D tex = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
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// Send Event Sub Objects
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if (tex != null)
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TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, tex);
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}
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}
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//public class TMPro_PackageImportPostProcessor : AssetPostprocessor
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//{
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// static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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// {
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// for (int i = 0; i < importedAssets.Length; i++)
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// {
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// if (importedAssets[i].Contains("TextMesh Pro/Resources/TMP Settings.asset"))
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// {
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// Debug.Log("New TMP Settings file was just imported.");
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// // TMP Settings file was just re-imported.
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// // Check if project already contains
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// }
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// if (importedAssets[i].Contains("com.unity.TextMeshPro/Examples"))
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// {
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// //Debug.Log("New TMP Examples folder was just imported.");
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// }
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// //Debug.Log("[" + importedAssets[i] + "] was just imported.");
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// }
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// //for (int i = 0; i < deletedAssets.Length; i++)
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// //{
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// // if (deletedAssets[i] == "Assets/TextMesh Pro")
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// // {
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// // //Debug.Log("Asset [" + deletedAssets[i] + "] has been deleted.");
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// // string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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// // //Check for and inject TMP_PRESENT
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// // if (currentBuildSettings.Contains("TMP_PRESENT;"))
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// // {
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// // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT;", "");
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// // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
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// // }
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// // else if (currentBuildSettings.Contains("TMP_PRESENT"))
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// // {
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// // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT", "");
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// // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
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// // }
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// // }
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// //}
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// }
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//}
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} |