bea2dce063
test
74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.TextCore;
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namespace TMPro
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{
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public struct TMP_Vertex
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{
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public Vector3 position;
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public Vector2 uv;
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public Vector2 uv2;
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public Vector2 uv4;
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public Color32 color;
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//public Vector3 normal;
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//public Vector4 tangent;
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}
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/// <summary>
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/// Structure containing information about individual text elements (character or sprites).
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/// </summary>
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public struct TMP_CharacterInfo
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{
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public char character; // Should be changed to an int to handle UTF 32
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/// <summary>
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/// Index of the character in the raw string.
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/// </summary>
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public int index; // Index of the character in the input string.
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public int stringLength;
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public TMP_TextElementType elementType;
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public TMP_TextElement textElement;
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public TMP_FontAsset fontAsset;
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public TMP_SpriteAsset spriteAsset;
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public int spriteIndex;
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public Material material;
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public int materialReferenceIndex;
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public bool isUsingAlternateTypeface;
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public float pointSize;
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//public short wordNumber;
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public int lineNumber;
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//public short charNumber;
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public int pageNumber;
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public int vertexIndex;
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public TMP_Vertex vertex_BL;
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public TMP_Vertex vertex_TL;
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public TMP_Vertex vertex_TR;
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public TMP_Vertex vertex_BR;
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public Vector3 topLeft;
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public Vector3 bottomLeft;
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public Vector3 topRight;
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public Vector3 bottomRight;
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public float origin;
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public float ascender;
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public float baseLine;
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public float descender;
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public float xAdvance;
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public float aspectRatio;
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public float scale;
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public Color32 color;
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public Color32 underlineColor;
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public Color32 strikethroughColor;
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public Color32 highlightColor;
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public FontStyles style;
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public bool isVisible;
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//public bool isIgnoringAlignment;
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}
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}
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