GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Actions/ClipsActions.cs

377 lines
14 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
using ClipAction = UnityEditor.Timeline.ItemAction<UnityEngine.Timeline.TimelineClip>;
namespace UnityEditor.Timeline
{
[MenuEntry("Edit in Animation Window", MenuOrder.ClipEditAction.EditInAnimationWindow), UsedImplicitly]
class EditClipInAnimationWindow : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
if (clips.Length == 1 && clips[0].animationClip != null)
return MenuActionDisplayState.Visible;
return MenuActionDisplayState.Hidden;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
var clip = clips[0];
if (clip.curves != null || clip.animationClip != null)
{
var clipToEdit = clip.animationClip != null ? clip.animationClip : clip.curves;
if (clipToEdit == null)
return false;
var gameObject = state.GetSceneReference(clip.parentTrack);
var timeController = TimelineAnimationUtilities.CreateTimeController(state, clip);
TimelineAnimationUtilities.EditAnimationClipWithTimeController(
clipToEdit, timeController, clip.animationClip != null ? gameObject : null);
return true;
}
return false;
}
}
[MenuEntry("Edit Sub-Timeline", MenuOrder.ClipEditAction.EditSubTimeline), UsedImplicitly]
class EditSubTimeline : ClipAction
{
private static readonly string MultiItemPrefix = "Edit Sub-Timelines/";
private static readonly string SingleItemPrefix = "Edit ";
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return IsValid(state, clips) ? MenuActionDisplayState.Visible : MenuActionDisplayState.Hidden;
}
bool IsValid(WindowState state, TimelineClip[] clips)
{
if (clips.Length != 1 || state == null || state.editSequence.director == null) return false;
var clip = clips[0];
var directors = TimelineUtility.GetSubTimelines(clip, state.editSequence.director);
return directors.Any(x => x != null);
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
if (!IsValid(state, clips)) return false;
var clip = clips[0];
var directors = TimelineUtility.GetSubTimelines(clip, state.editSequence.director);
ExecuteInternal(state, directors, 0, clip);
return true;
}
static void ExecuteInternal(WindowState state, IList<PlayableDirector> directors, int directorIndex, TimelineClip clip)
{
SelectionManager.Clear();
state.GetWindow().SetCurrentTimeline(directors[directorIndex], clip);
}
protected override void AddMenuItem(WindowState state, TimelineClip[] items, List<MenuActionItem> menuItems)
{
if (items == null || items.Length != 1)
return;
var mode = TimelineWindow.instance.currentMode.mode;
var menuItem = new MenuActionItem()
{
category = category,
entryName = GetDisplayName(items),
shortCut = string.Empty,
isChecked = false,
isActiveInMode = IsActionActiveInMode(this, mode),
priority = priority,
state = GetDisplayState(state, items),
callback = null
};
var subDirectors = TimelineUtility.GetSubTimelines(items[0], state.editSequence.director);
if (subDirectors.Count == 1)
{
menuItem.entryName = SingleItemPrefix + DisplayNameHelper.GetDisplayName(subDirectors[0]);
menuItem.callback = () => Execute(state, items);
menuItems.Add(menuItem);
}
else
{
for (int i = 0; i < subDirectors.Count; i++)
{
var index = i;
menuItem.category = MultiItemPrefix;
menuItem.entryName = DisplayNameHelper.GetDisplayName(subDirectors[i]);
menuItem.callback = () => ExecuteInternal(state, subDirectors, index, items[0]);
menuItems.Add(menuItem);
}
}
}
}
[MenuEntry("Editing/Trim Start", MenuOrder.ClipAction.TrimStart)]
[Shortcut(Shortcuts.Clip.trimStart), UsedImplicitly]
class TrimStart : ItemAction<TimelineClip>
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.All(x => state.editSequence.time <= x.start || state.editSequence.time >= x.start + x.duration) ?
MenuActionDisplayState.Disabled : MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.TrimStart(clips, state.editSequence.time);
}
}
[MenuEntry("Editing/Trim End", MenuOrder.ClipAction.TrimEnd), UsedImplicitly]
[Shortcut(Shortcuts.Clip.trimEnd)]
class TrimEnd : ItemAction<TimelineClip>
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.All(x => state.editSequence.time <= x.start || state.editSequence.time >= x.start + x.duration) ?
MenuActionDisplayState.Disabled : MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.TrimEnd(clips, state.editSequence.time);
}
}
[Shortcut(Shortcuts.Clip.split), MenuEntry("Editing/Split", MenuOrder.ClipAction.Split), UsedImplicitly]
class Split : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.All(x => state.editSequence.time <= x.start || state.editSequence.time >= x.start + x.duration) ?
MenuActionDisplayState.Disabled : MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
bool success = ClipModifier.Split(clips, state.editSequence.time, state.editSequence.director);
if (success)
state.Refresh();
return success;
}
}
[MenuEntry("Editing/Complete Last Loop", MenuOrder.ClipAction.CompleteLastLoop), UsedImplicitly]
class CompleteLastLoop : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.CompleteLastLoop(clips);
}
}
[MenuEntry("Editing/Trim Last Loop", MenuOrder.ClipAction.TrimLastLoop), UsedImplicitly]
class TrimLastLoop : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.TrimLastLoop(clips);
}
}
[MenuEntry("Editing/Match Duration", MenuOrder.ClipAction.MatchDuration), UsedImplicitly]
class MatchDuration : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.Length > 1 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.MatchDuration(clips);
}
}
[MenuEntry("Editing/Double Speed", MenuOrder.ClipAction.DoubleSpeed), UsedImplicitly]
class DoubleSpeed : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.DoubleSpeed(clips);
}
}
[MenuEntry("Editing/Half Speed", MenuOrder.ClipAction.HalfSpeed), UsedImplicitly]
class HalfSpeed : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.HalfSpeed(clips);
}
}
[MenuEntry("Editing/Reset Duration", MenuOrder.ClipAction.ResetDuration), UsedImplicitly]
class ResetDuration : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.ResetEditing(clips);
}
}
[MenuEntry("Editing/Reset Speed", MenuOrder.ClipAction.ResetSpeed), UsedImplicitly]
class ResetSpeed : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.ResetSpeed(clips);
}
}
[MenuEntry("Editing/Reset All", MenuOrder.ClipAction.ResetAll), UsedImplicitly]
class ResetAll : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration) ||
clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
var speedResult = ClipModifier.ResetSpeed(clips);
var editResult = ClipModifier.ResetEditing(clips);
return speedResult || editResult;
}
}
[MenuEntry("Tile", MenuOrder.ClipAction.Tile), UsedImplicitly]
class Tile : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.Length > 1 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.Tile(clips);
}
}
[MenuEntry("Find Source Asset", MenuOrder.ClipAction.FindSourceAsset), UsedImplicitly]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class FindSourceAsset : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state,
TimelineClip[] clips)
{
if (clips.Length > 1)
return MenuActionDisplayState.Disabled;
if (GetUnderlyingAsset(state, clips[0]) == null)
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
EditorGUIUtility.PingObject(GetUnderlyingAsset(state, clips[0]));
return true;
}
private static UnityEngine.Object GetExternalPlayableAsset(TimelineClip clip)
{
if (clip.asset == null)
return null;
if ((clip.asset.hideFlags & HideFlags.HideInHierarchy) != 0)
return null;
return clip.asset;
}
private static UnityEngine.Object GetUnderlyingAsset(WindowState state, TimelineClip clip)
{
var asset = clip.asset as ScriptableObject;
if (asset == null)
return null;
var fields = ObjectReferenceField.FindObjectReferences(asset.GetType());
if (fields.Length == 0)
return GetExternalPlayableAsset(clip);
// Find the first non-null field
foreach (var field in fields)
{
// skip scene refs in asset mode
if (state.editSequence.director == null && field.isSceneReference)
continue;
var obj = field.Find(asset, state.editSequence.director);
if (obj != null)
return obj;
}
return GetExternalPlayableAsset(clip);
}
}
class CopyClipsToClipboard : ClipAction
{
public override bool Execute(WindowState state, TimelineClip[] clips)
{
TimelineEditor.clipboard.CopyItems(clips.ToItems());
return true;
}
}
}