GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Actions/TrackActions.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

522 lines
18 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[ActiveInMode(TimelineModes.Default)]
abstract class TrackAction : MenuItemActionBase
{
public abstract bool Execute(WindowState state, TrackAsset[] tracks);
protected virtual MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
return tracks.Length > 0 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
protected virtual bool IsChecked(WindowState state, TrackAsset[] tracks)
{
return false;
}
protected virtual string GetDisplayName(TrackAsset[] tracks)
{
return menuName;
}
public static void Invoke<T>(WindowState state, TrackAsset[] tracks) where T : TrackAction
{
actions.First(x => x.GetType() == typeof(T)).Execute(state, tracks);
}
static List<TrackAction> s_ActionClasses;
static List<TrackAction> actions
{
get
{
if (s_ActionClasses == null)
s_ActionClasses =
GetActionsOfType(typeof(TrackAction))
.Select(x => (TrackAction)x.GetConstructors()[0].Invoke(null))
.OrderBy(x => x.priority).ThenBy(x => x.category)
.ToList();
return s_ActionClasses;
}
}
public static void GetMenuEntries(WindowState state, Vector2? mousePos, TrackAsset[] tracks, List<MenuActionItem> items)
{
var mode = TimelineWindow.instance.currentMode.mode;
foreach (var action in actions)
{
if (!action.showInMenu)
continue;
var actionItem = action;
items.Add(
new MenuActionItem()
{
category = action.category,
entryName = action.GetDisplayName(tracks),
shortCut = action.shortCut,
isChecked = action.IsChecked(state, tracks),
isActiveInMode = IsActionActiveInMode(action, mode),
priority = action.priority,
state = action.GetDisplayState(state, tracks),
callback = () =>
{
actionItem.mousePosition = mousePos;
actionItem.Execute(state, tracks);
actionItem.mousePosition = null;
}
}
);
}
}
public static bool HandleShortcut(WindowState state, Event evt, TrackAsset[] tracks)
{
foreach (var action in actions)
{
var attr = action.GetType().GetCustomAttributes(typeof(ShortcutAttribute), true);
foreach (ShortcutAttribute shortcut in attr)
{
if (shortcut.MatchesEvent(evt))
{
if (s_ShowActionTriggeredByShortcut)
Debug.Log(action.GetType().Name);
if (!IsActionActiveInMode(action, TimelineWindow.instance.currentMode.mode))
return false;
return action.Execute(state, tracks);
}
}
}
return false;
}
// For testing
internal MenuActionDisplayState InternalGetDisplayState(WindowState state, TrackAsset[] tracks)
{
return GetDisplayState(state, tracks);
}
}
[MenuEntry("Edit in Animation Window", MenuOrder.TrackAction.EditInAnimationWindow)]
class EditTrackInAnimationWindow : TrackAction
{
public static bool Do(WindowState state, TrackAsset track)
{
AnimationClip clipToEdit = null;
AnimationTrack animationTrack = track as AnimationTrack;
if (animationTrack != null)
{
if (!animationTrack.CanConvertToClipMode())
return false;
clipToEdit = animationTrack.infiniteClip;
}
else if (track.hasCurves)
{
clipToEdit = track.curves;
}
if (clipToEdit == null)
return false;
var gameObject = state.GetSceneReference(track);
var timeController = TimelineAnimationUtilities.CreateTimeController(state, CreateTimeControlClipData(track));
TimelineAnimationUtilities.EditAnimationClipWithTimeController(clipToEdit, timeController, gameObject);
return true;
}
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Length == 0)
return MenuActionDisplayState.Hidden;
if (tracks[0] is AnimationTrack)
{
var animTrack = tracks[0] as AnimationTrack;
if (animTrack.CanConvertToClipMode())
return MenuActionDisplayState.Visible;
}
else if (tracks[0].hasCurves)
{
return MenuActionDisplayState.Visible;
}
return MenuActionDisplayState.Hidden;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
return Do(state, tracks[0]);
}
static TimelineWindowTimeControl.ClipData CreateTimeControlClipData(TrackAsset track)
{
var data = new TimelineWindowTimeControl.ClipData();
data.track = track;
data.start = track.start;
data.duration = track.duration;
return data;
}
}
[MenuEntry("Lock selected track only", MenuOrder.TrackAction.LockSelected)]
class LockSelectedTrack : TrackAction
{
public static readonly string LockSelectedTrackOnlyText = L10n.Tr("Lock selected track only");
public static readonly string UnlockSelectedTrackOnlyText = L10n.Tr("Unlock selected track only");
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(track => TimelineUtility.IsLockedFromGroup(track) || track is GroupTrack ||
!track.subTracksObjects.Any()))
return MenuActionDisplayState.Hidden;
return MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.locked);
Lock(state, tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnlockedTracks);
return true;
}
protected override string GetDisplayName(TrackAsset[] tracks)
{
return tracks.All(t => t.locked) ? UnlockSelectedTrackOnlyText : LockSelectedTrackOnlyText;
}
public static void Lock(WindowState state, TrackAsset[] tracks, bool shouldlock)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks.Where(t => !TimelineUtility.IsLockedFromGroup(t)))
{
TimelineUndo.PushUndo(track, "Lock Tracks");
track.locked = shouldlock;
}
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[MenuEntry("Lock", MenuOrder.TrackAction.LockTrack)]
[Shortcut(Shortcuts.Timeline.toggleLock)]
class LockTrack : TrackAction
{
public static readonly string UnlockText = L10n.Tr("Unlock");
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
bool hasUnlockableTracks = tracks.Any(x => TimelineUtility.IsLockedFromGroup(x));
if (hasUnlockableTracks)
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
protected override string GetDisplayName(TrackAsset[] tracks)
{
return tracks.Any(x => !x.locked) ? base.GetDisplayName(tracks) : UnlockText;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.locked);
SetLockState(tracks, hasUnlockedTracks, state);
return true;
}
public static void SetLockState(TrackAsset[] tracks, bool shouldLock, WindowState state = null)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks)
{
if (TimelineUtility.IsLockedFromGroup(track))
continue;
if (track as GroupTrack == null)
SetLockState(track.GetChildTracks().ToArray(), shouldLock, state);
TimelineUndo.PushUndo(track, "Lock Tracks");
track.locked = shouldLock;
}
if (state != null)
{
// find the tracks we've locked. unselect anything locked and remove recording.
foreach (var track in tracks)
{
if (TimelineUtility.IsLockedFromGroup(track) || !track.locked)
continue;
var flattenedChildTracks = track.GetFlattenedChildTracks();
foreach (var i in track.clips)
SelectionManager.Remove(i);
state.UnarmForRecord(track);
foreach (var child in flattenedChildTracks)
{
SelectionManager.Remove(child);
state.UnarmForRecord(child);
foreach (var clip in child.GetClips())
SelectionManager.Remove(clip);
}
}
// no need to rebuild, just repaint (including inspectors)
InspectorWindow.RepaintAllInspectors();
state.editorWindow.Repaint();
}
}
}
[UsedImplicitly]
[MenuEntry("Show Markers", MenuOrder.TrackAction.ShowHideMarkers)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ShowHideMarkers : TrackAction
{
protected override bool IsChecked(WindowState state, TrackAsset[] tracks)
{
return tracks.All(x => x.GetShowMarkers());
}
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(x => x is GroupTrack) || tracks.Any(t => t.GetMarkerCount() == 0))
return MenuActionDisplayState.Hidden;
if (tracks.Any(t => t.lockedInHierarchy))
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.GetShowMarkers());
ShowHide(state, tracks, hasUnlockedTracks);
return true;
}
static void ShowHide(WindowState state, TrackAsset[] tracks, bool shouldLock)
{
if (tracks.Length == 0)
return;
var window = state.GetWindow();
foreach (var track in tracks)
{
window.SetShowTrackMarkers(track, shouldLock);
}
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[MenuEntry("Mute selected track only", MenuOrder.TrackAction.MuteSelected), UsedImplicitly]
class MuteSelectedTrack : TrackAction
{
public static readonly string UnmuteSelectedText = L10n.Tr("Unmute selected track only");
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(track => TimelineUtility.IsParentMuted(track) || track is GroupTrack ||
!track.subTracksObjects.Any()))
return MenuActionDisplayState.Hidden;
return MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any())
return false;
var hasUnmutedTracks = tracks.Any(x => !x.muted);
Mute(state, tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnmutedTracks);
return true;
}
protected override string GetDisplayName(TrackAsset[] tracks)
{
return tracks.All(t => t.muted) ? UnmuteSelectedText : base.GetDisplayName(tracks);
}
public static void Mute(WindowState state, TrackAsset[] tracks, bool shouldMute)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks.Where(t => !TimelineUtility.IsParentMuted(t)))
{
TimelineUndo.PushUndo(track, "Mute Tracks");
track.muted = shouldMute;
}
state.Refresh();
}
}
[MenuEntry("Mute", MenuOrder.TrackAction.MuteTrack)]
[Shortcut(Shortcuts.Timeline.toggleMute)]
class MuteTrack : TrackAction
{
public static readonly string UnMuteText = L10n.Tr("Unmute");
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(track => TimelineUtility.IsParentMuted(track)))
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
protected override string GetDisplayName(TrackAsset[] tracks)
{
return tracks.Any(x => !x.muted) ? base.GetDisplayName(tracks) : UnMuteText;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any() || tracks.Any(track => TimelineUtility.IsParentMuted(track)))
return false;
var hasUnmutedTracks = tracks.Any(x => !x.muted);
Mute(state, tracks, hasUnmutedTracks);
return true;
}
public static void Mute(WindowState state, TrackAsset[] tracks, bool shouldMute)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks)
{
if (track as GroupTrack == null)
Mute(state, track.GetChildTracks().ToArray(), shouldMute);
TimelineUndo.PushUndo(track, "Mute Tracks");
track.muted = shouldMute;
}
state.Refresh();
}
}
class DeleteTracks : TrackAction
{
public static void Do(TimelineAsset timeline, TrackAsset track)
{
SelectionManager.Remove(track);
TrackModifier.DeleteTrack(timeline, track);
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
// disable preview mode so deleted tracks revert to default state
// Case 956129: Disable preview mode _before_ deleting the tracks, since clip data is still needed
state.previewMode = false;
TimelineAnimationUtilities.UnlinkAnimationWindowFromTracks(tracks);
foreach (var track in tracks)
Do(state.editSequence.asset, track);
state.Refresh();
return true;
}
}
class CopyTracksToClipboard : TrackAction
{
public static bool Do(WindowState state, TrackAsset[] tracks)
{
var action = new CopyTracksToClipboard();
return action.Execute(state, tracks);
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
TimelineEditor.clipboard.CopyTracks(tracks);
return true;
}
}
class DuplicateTracks : TrackAction
{
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any())
{
SelectionManager.RemoveTimelineSelection();
}
foreach (var track in TrackExtensions.FilterTracks(tracks))
{
var newTrack = track.Duplicate(TimelineEditor.inspectedDirector, TimelineEditor.inspectedDirector);
SelectionManager.Add(newTrack);
foreach (var childTrack in newTrack.GetFlattenedChildTracks())
{
SelectionManager.Add(childTrack);
}
}
state.Refresh();
return true;
}
}
[MenuEntry("Remove Invalid Markers", MenuOrder.TrackAction.RemoveInvalidMarkers), UsedImplicitly]
class RemoveInvalidMarkersAction : TrackAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(target => target != null && target.GetMarkerCount() != target.GetMarkersRaw().Count()))
return MenuActionDisplayState.Visible;
return MenuActionDisplayState.Hidden;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
bool anyRemoved = false;
foreach (var target in tracks)
{
var invalids = target.GetMarkersRaw().Where(x => !(x is IMarker)).ToList();
foreach (var m in invalids)
{
anyRemoved = true;
target.DeleteMarkerRaw(m);
}
}
if (anyRemoved)
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return anyRemoved;
}
}
}