bea2dce063
test
58 lines
2.0 KiB
C#
58 lines
2.0 KiB
C#
using UnityEngine.Timeline;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
static class TimeReferenceUtility
|
|
{
|
|
static WindowState state { get { return TimelineWindow.instance.state; } }
|
|
|
|
public static double SnapToFrame(double time)
|
|
{
|
|
if (state.timeReferenceMode == TimeReferenceMode.Global)
|
|
{
|
|
time = state.editSequence.ToGlobalTime(time);
|
|
time = TimeUtility.RoundToFrame(time, state.referenceSequence.frameRate);
|
|
return state.editSequence.ToLocalTime(time);
|
|
}
|
|
|
|
return TimeUtility.RoundToFrame(time, state.referenceSequence.frameRate);
|
|
}
|
|
|
|
public static string ToTimeString(double time, string format = "F2")
|
|
{
|
|
if (state.timeReferenceMode == TimeReferenceMode.Global)
|
|
time = state.editSequence.ToGlobalTime(time);
|
|
|
|
return state.editSequence.viewModel.timeInFrames ?
|
|
TimeUtility.TimeAsFrames(time, state.referenceSequence.frameRate, format) :
|
|
TimeUtility.TimeAsTimeCode(time, state.referenceSequence.frameRate, format);
|
|
}
|
|
|
|
public static double FromTimeString(string timeString)
|
|
{
|
|
double newTime;
|
|
|
|
if (state.timeInFrames)
|
|
{
|
|
double newFrameDouble;
|
|
if (double.TryParse(timeString, out newFrameDouble))
|
|
newTime = TimeUtility.FromFrames(newFrameDouble, state.referenceSequence.frameRate);
|
|
else
|
|
newTime = state.editSequence.time;
|
|
}
|
|
else
|
|
{
|
|
newTime = TimeUtility.ParseTimeCode(timeString, state.referenceSequence.frameRate, -1);
|
|
}
|
|
|
|
if (newTime >= 0.0)
|
|
{
|
|
return state.timeReferenceMode == TimeReferenceMode.Global ?
|
|
state.editSequence.ToLocalTime(newTime) : newTime;
|
|
}
|
|
|
|
return state.editSequence.time;
|
|
}
|
|
}
|
|
}
|