GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ManipulationsClips.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

78 lines
2.3 KiB
C#

using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class ItemActionShortcutManipulator : Manipulator
{
protected override bool ExecuteCommand(Event evt, WindowState state)
{
if (state.IsEditingASubItem())
return false;
var consumed = false;
var clips = SelectionManager.SelectedClips();
foreach (var clip in clips)
consumed |= ItemAction<TimelineClip>.HandleShortcut(state, evt, clip);
var markers = SelectionManager.SelectedMarkers();
foreach (var marker in markers)
consumed |= ItemAction<IMarker>.HandleShortcut(state, evt, marker);
return consumed;
}
}
class DrillIntoClip : Manipulator
{
protected override bool DoubleClick(Event evt, WindowState state)
{
if (evt.button != 0)
return false;
var guiClip = PickerUtils.PickedLayerableOfType<TimelineClipGUI>();
if (guiClip == null)
return false;
if (!TimelineWindow.instance.state.editSequence.isReadOnly && (guiClip.clip.curves != null || guiClip.clip.animationClip != null))
ItemAction<TimelineClip>.Invoke<EditClipInAnimationWindow>(state, guiClip.clip);
if (guiClip.supportsSubTimelines)
ItemAction<TimelineClip>.Invoke<EditSubTimeline>(state, guiClip.clip);
return true;
}
}
class ContextMenuManipulator : Manipulator
{
protected override bool MouseDown(Event evt, WindowState state)
{
if (evt.button == 1)
ItemSelection.HandleSingleSelection(evt);
return false;
}
protected override bool ContextClick(Event evt, WindowState state)
{
if (evt.alt)
return false;
var selectable = PickerUtils.PickedLayerableOfType<ISelectable>();
if (selectable != null && selectable.IsSelected())
{
SequencerContextMenu.ShowItemContextMenu(evt.mousePosition,
SelectionManager.SelectedClips().ToArray(),
SelectionManager.SelectedMarkers().ToArray());
return true;
}
return false;
}
}
}