bea2dce063
test
219 lines
8.3 KiB
C#
219 lines
8.3 KiB
C#
using System.Linq;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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abstract class TimelineTrackBaseGUI : TreeViewItem, IBounds
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{
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static class Styles
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{
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public static readonly GUIContent s_LockedAndMuted = EditorGUIUtility.TrTextContent("Locked / Muted");
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public static readonly GUIContent s_LockedAndPartiallyMuted = EditorGUIUtility.TrTextContent("Locked / Partially Muted");
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public static readonly GUIContent s_Locked = EditorGUIUtility.TrTextContent("Locked");
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public static readonly GUIContent s_Muted = EditorGUIUtility.TrTextContent("Muted");
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public static readonly GUIContent s_PartiallyMuted = EditorGUIUtility.TrTextContent("Partially Muted");
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public static readonly Texture2D lockBg = DirectorStyles.GetBackgroundImage(DirectorStyles.Instance.lockedBG);
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}
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protected bool m_IsRoot = false;
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protected const float k_ButtonSize = 16.0f;
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readonly TimelineTreeViewGUI m_TreeViewGUI;
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readonly TrackDrawer m_Drawer;
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public Vector2 treeViewToWindowTransformation { get; set; }
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public bool isExpanded { get; set; }
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public bool isDropTarget { protected get; set; }
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public TrackAsset track { get; }
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TreeViewController treeView { get; }
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public TimelineWindow TimelineWindow
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{
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get
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{
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if (m_TreeViewGUI == null)
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return null;
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return m_TreeViewGUI.TimelineWindow;
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}
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}
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public TrackDrawer drawer
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{
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get { return m_Drawer; }
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}
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public virtual float GetVerticalSpacingBetweenTracks()
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{
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return 3.0f;
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}
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public bool visibleRow { get; set; } // is the header row visible
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public bool visibleExpanded { get; set; } // is the expanded area (group) visible
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public bool drawInsertionMarkerBefore { get; set; }
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public bool drawInsertionMarkerAfter { get; set; }
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public abstract Rect boundingRect { get; }
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public abstract bool expandable { get; }
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public abstract void Draw(Rect headerRect, Rect contentRect, WindowState state);
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public abstract void OnGraphRebuilt(); // callback when the corresponding graph is rebuilt. This can happen, but not have the GUI rebuilt.
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protected TimelineTrackBaseGUI(int id, int depth, TreeViewItem parent, string displayName, TrackAsset trackAsset, TreeViewController tv, TimelineTreeViewGUI tvgui)
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: base(id, depth, parent, displayName)
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{
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m_Drawer = TrackDrawer.CreateInstance(trackAsset);
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m_Drawer.sequencerState = tvgui.TimelineWindow.state;
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isExpanded = false;
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isDropTarget = false;
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track = trackAsset;
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treeView = tv;
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m_TreeViewGUI = tvgui;
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}
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public static TimelineTrackBaseGUI FindGUITrack(TrackAsset track)
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{
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var allTracks = TimelineWindow.instance.allTracks;
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return allTracks.Find(x => x.track == track);
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}
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protected void DrawTrackState(Rect trackRect, Rect expandedRect, TrackAsset track)
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{
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if (Event.current.type == EventType.Layout)
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{
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bool needStateBox = false;
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//Mute
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if (track.muted && !TimelineUtility.IsParentMuted(track))
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{
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Rect bgRect = expandedRect;
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TimelineWindow.instance.OverlayDrawData.Add(TimelineWindow.OverlayData.CreateColorOverlay(GUIClip.Unclip(bgRect), DirectorStyles.Instance.customSkin.colorTrackDarken));
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needStateBox = true;
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}
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//Lock
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if (!needStateBox && track.locked && !TimelineUtility.IsLockedFromGroup(track))
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{
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Rect bgRect = expandedRect;
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TimelineWindow.instance.OverlayDrawData.Add(TimelineWindow.OverlayData.CreateTextureOverlay(GUIClip.Unclip(bgRect), Styles.lockBg));
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needStateBox = true;
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}
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if (needStateBox)
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{
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DrawTrackStateBox(trackRect, track);
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}
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}
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}
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void DrawTrackStateBox(Rect trackRect, TrackAsset track)
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{
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const float k_LockTextPadding = 40f;
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var styles = DirectorStyles.Instance;
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bool locked = track.locked && !TimelineUtility.IsLockedFromGroup(track);
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bool muted = track.muted && !TimelineUtility.IsParentMuted(track);
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bool allSubTrackMuted = TimelineUtility.IsAllSubTrackMuted(track);
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GUIContent content = null;
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if (locked && muted)
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{
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content = Styles.s_LockedAndMuted;
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if (!allSubTrackMuted)
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content = Styles.s_LockedAndPartiallyMuted;
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}
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else if (locked) content = Styles.s_Locked;
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else if (muted)
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{
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content = Styles.s_Muted;
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if (!allSubTrackMuted)
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content = Styles.s_PartiallyMuted;
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}
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// the track could be locked, but we only show the 'locked portion' on the upper most track
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// that is causing the lock
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if (content == null)
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return;
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var textRect = trackRect;
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textRect.width = styles.fontClip.CalcSize(content).x + k_LockTextPadding;
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textRect.x += (trackRect.width - textRect.width) / 2f;
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textRect.height -= 4f;
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textRect.y += 2f;
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TimelineWindow.instance.OverlayDrawData.Add(TimelineWindow.OverlayData.CreateTextBoxOverlay(GUIClip.Unclip(textRect), content.text, styles.fontClip, Color.white, styles.customSkin.colorLockTextBG, styles.displayBackground));
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}
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protected float DrawMuteButton(Rect rect, WindowState state)
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{
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if (track.mutedInHierarchy)
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{
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using (new EditorGUI.DisabledScope(TimelineUtility.IsParentMuted(track)))
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{
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if (GUI.Button(rect, GUIContent.none, TimelineWindow.styles.mute))
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{
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MuteTrack.Mute(state, new[] { track }, false);
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}
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}
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return WindowConstants.trackHeaderButtonSize;
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}
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return 0.0f;
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}
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protected float DrawLockButton(Rect rect, WindowState state)
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{
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if (track.lockedInHierarchy)
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{
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// if the parent is locked, show it the lock disabled
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using (new EditorGUI.DisabledScope(TimelineUtility.IsLockedFromGroup(track)))
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{
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if (GUI.Button(rect, GUIContent.none, TimelineWindow.styles.locked))
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{
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LockTrack.SetLockState(new[] { track }, !track.locked, state);
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}
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}
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return WindowConstants.trackHeaderButtonSize;
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}
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return 0.0f;
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}
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public void DrawInsertionMarkers(Rect rowRectWithIndent)
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{
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const float insertionHeight = WindowConstants.trackInsertionMarkerHeight;
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if (Event.current.type == EventType.Repaint && (drawInsertionMarkerAfter || drawInsertionMarkerBefore))
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{
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if (drawInsertionMarkerBefore)
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{
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var rect = new Rect(rowRectWithIndent.x, rowRectWithIndent.y - insertionHeight * 0.5f - 2.0f, rowRectWithIndent.width, insertionHeight);
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EditorGUI.DrawRect(rect, Color.white);
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}
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if (drawInsertionMarkerAfter)
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{
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var rect = new Rect(rowRectWithIndent.x, rowRectWithIndent.y + rowRectWithIndent.height - insertionHeight * 0.5f + 1.0f, rowRectWithIndent.width, insertionHeight);
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EditorGUI.DrawRect(rect, Color.white);
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}
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}
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}
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public void ClearDrawFlags()
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{
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if (Event.current.type == EventType.Repaint)
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{
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isDropTarget = false;
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drawInsertionMarkerAfter = false;
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drawInsertionMarkerBefore = false;
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}
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}
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}
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}
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