GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Runtime/Utilities/TimelineCreateUtilities.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

132 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityEngine.Timeline
{
static class TimelineCreateUtilities
{
// based off of ObjectNames.GetUniqueName, but can exist in runtime
public static string GenerateUniqueActorName(List<ScriptableObject> tracks, string name)
{
if (!tracks.Exists(x => ((object)x) != null && x.name == name))
return name;
int numberInParentheses = 0;
string baseName = name;
if (!string.IsNullOrEmpty(name) && name[name.Length - 1] == ')')
{
int index = name.LastIndexOf('(');
if (index > 0)
{
string numberString = name.Substring(index + 1, name.Length - index - 2);
if (int.TryParse(numberString, out numberInParentheses))
{
numberInParentheses++;
baseName = name.Substring(0, index);
}
}
}
baseName = baseName.TrimEnd();
for (int i = numberInParentheses; i < numberInParentheses + 5000; i++)
{
if (i > 0)
{
string result = string.Format("{0} ({1})", baseName, i);
if (!tracks.Exists(x => ((object)x) != null && x.name == result))
return result;
}
}
// Fallback
return name;
}
public static void SaveAssetIntoObject(Object childAsset, Object masterAsset)
{
if (childAsset == null || masterAsset == null)
return;
if ((masterAsset.hideFlags & HideFlags.DontSave) != 0)
{
childAsset.hideFlags |= HideFlags.DontSave;
}
else
{
childAsset.hideFlags |= HideFlags.HideInHierarchy;
#if UNITY_EDITOR
if (!AssetDatabase.Contains(childAsset) && AssetDatabase.Contains(masterAsset))
AssetDatabase.AddObjectToAsset(childAsset, masterAsset);
#endif
}
}
public static AnimationClip CreateAnimationClipForTrack(string name, TrackAsset track, bool isLegacy)
{
var timelineAsset = track != null ? track.timelineAsset : null;
var trackFlags = track != null ? track.hideFlags : HideFlags.None;
var curves = new AnimationClip
{
legacy = isLegacy,
name = name,
frameRate = timelineAsset == null
? TimelineAsset.EditorSettings.kDefaultFps
: timelineAsset.editorSettings.fps
};
SaveAssetIntoObject(curves, timelineAsset);
curves.hideFlags = trackFlags & ~HideFlags.HideInHierarchy; // Never hide in hierarchy
TimelineUndo.RegisterCreatedObjectUndo(curves, "Create Curves");
return curves;
}
public static bool ValidateParentTrack(TrackAsset parent, Type childType)
{
if (childType == null || !typeof(TrackAsset).IsAssignableFrom(childType))
return false;
// no parent is valid for any type
if (parent == null)
return true;
// A track supports layers if it implements ILayerable. Only supported for parents that are
// the same exact type as the child class, and 1 level of nesting only
if (parent is ILayerable && !parent.isSubTrack && parent.GetType() == childType)
return true;
var attr = Attribute.GetCustomAttribute(parent.GetType(), typeof(SupportsChildTracksAttribute)) as SupportsChildTracksAttribute;
if (attr == null)
return false;
// group track case, accepts all
if (attr.childType == null)
return true;
// specific case. Specifies nesting level
if (childType == attr.childType)
{
int nestCount = 0;
var p = parent;
while (p != null && p.isSubTrack)
{
nestCount++;
p = p.parent as TrackAsset;
}
return nestCount < attr.levels;
}
return false;
}
}
}