GlobalGameJame/Library/PackageCache/com.unity.ide.rider@1.1.4/Rider/Editor/RiderScriptEditorData.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

29 lines
916 B
C#

using System;
using UnityEditor;
using UnityEngine;
namespace Packages.Rider.Editor
{
public class RiderScriptEditorData : ScriptableSingleton<RiderScriptEditorData>
{
[SerializeField] internal bool HasChanges = true; // sln/csproj files were changed
[SerializeField] internal bool shouldLoadEditorPlugin;
[SerializeField] internal bool InitializedOnce;
[SerializeField] internal string currentEditorVersion;
public void Init()
{
if (string.IsNullOrEmpty(currentEditorVersion))
Invalidate(RiderScriptEditor.CurrentEditor);
}
public void Invalidate(string editorInstallationPath)
{
currentEditorVersion = RiderPathLocator.GetBuildNumber(editorInstallationPath);
if (!Version.TryParse(currentEditorVersion, out var version))
shouldLoadEditorPlugin = false;
shouldLoadEditorPlugin = version >= new Version("191.7141.156");
}
}
}