GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEditor.TestRunner/RequirePlatformSupportAttribute.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

34 lines
1.4 KiB
C#

using System;
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEditor.TestTools
{
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
public class RequirePlatformSupportAttribute : NUnitAttribute, IApplyToTest
{
public RequirePlatformSupportAttribute(params BuildTarget[] platforms)
{
this.platforms = platforms;
}
public BuildTarget[] platforms { get; private set; }
void IApplyToTest.ApplyToTest(Test test)
{
test.Properties.Add(PropertyNames.Category, string.Format("RequirePlatformSupport({0})", string.Join(", ", platforms.Select(p => p.ToString()).OrderBy(p => p).ToArray())));
if (!platforms.All(p => BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)))
{
var missingPlatforms = platforms.Where(p => !BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)).Select(p => p.ToString()).ToArray();
string skipReason = "Test cannot be run as it requires support for the following platforms to be installed: " + string.Join(", ", missingPlatforms);
test.RunState = RunState.Skipped;
test.Properties.Add(PropertyNames.SkipReason, skipReason);
}
}
}
}