GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEditor.TestRunner/TestRun/Tasks/CleanupVerificationTask.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

47 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
internal class CleanupVerificationTask : FileCleanupVerifierTaskBase
{
private const string k_Indent = " ";
internal Action<object> logAction = Debug.LogWarning;
public override IEnumerator Execute(TestJobData testJobData)
{
var currentFiles = GetAllFilesInAssetsDirectory();
var existingFiles = testJobData.existingFiles;
if (currentFiles.Length != existingFiles.Length)
{
LogWarningForFilesIfAny(currentFiles.Where(file => !testJobData.existingFiles.Contains(file)).ToArray());
}
yield return null;
}
private void LogWarningForFilesIfAny(string[] filePaths)
{
if (!filePaths.Any())
{
return;
}
var stringWriter = new StringWriter();
stringWriter.WriteLine("Files generated by test without cleanup.");
stringWriter.WriteLine(k_Indent + "Found {0} new files.", filePaths.Length);
foreach (var filePath in filePaths)
{
stringWriter.WriteLine(k_Indent + filePath);
}
logAction(stringWriter.ToString());
}
}
}