bea2dce063
test
298 lines
8.9 KiB
C#
298 lines
8.9 KiB
C#
using System;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.Timeline;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
class ClearSelection : Manipulator
|
|
{
|
|
protected override bool MouseDown(Event evt, WindowState state)
|
|
{
|
|
// If we hit this point this means no one used the mouse down events. We can safely clear the selection if needed
|
|
if (evt.button != 0)
|
|
return false;
|
|
|
|
var window = state.GetWindow();
|
|
|
|
if (!window.sequenceRect.Contains(evt.mousePosition))
|
|
return false;
|
|
|
|
if (ItemSelection.CanClearSelection(evt))
|
|
{
|
|
SelectionManager.Clear();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static class ItemSelection
|
|
{
|
|
public static bool CanClearSelection(Event evt)
|
|
{
|
|
return !evt.control && !evt.command && !evt.shift;
|
|
}
|
|
|
|
public static void RangeSelectItems(ITimelineItem lastItemToSelect)
|
|
{
|
|
var selectSorted = SelectionManager.SelectedItems().ToList();
|
|
var firstSelect = selectSorted.FirstOrDefault();
|
|
if (firstSelect == null)
|
|
{
|
|
SelectionManager.Add(lastItemToSelect);
|
|
return;
|
|
}
|
|
|
|
var allTracks = TimelineEditor.inspectedAsset.flattenedTracks;
|
|
var allItems = allTracks.SelectMany(ItemsUtils.GetItems).ToList();
|
|
TimelineHelpers.RangeSelect(allItems, selectSorted, lastItemToSelect, SelectionManager.Add, SelectionManager.Remove);
|
|
}
|
|
|
|
public static ISelectable HandleSingleSelection(Event evt)
|
|
{
|
|
var item = PickerUtils.PickedLayerableOfType<ISelectable>();
|
|
|
|
if (item != null)
|
|
{
|
|
var selected = item.IsSelected();
|
|
if (!selected && CanClearSelection(evt))
|
|
SelectionManager.Clear();
|
|
|
|
if (evt.modifiers == EventModifiers.Shift)
|
|
{
|
|
if (!selected)
|
|
RangeSelectItems((item as TimelineItemGUI).item);
|
|
}
|
|
else
|
|
{
|
|
HandleItemSelection(evt, item);
|
|
}
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
public static void HandleItemSelection(Event evt, ISelectable item)
|
|
{
|
|
if (evt.modifiers == ManipulatorsUtils.actionModifier)
|
|
{
|
|
if (item.IsSelected())
|
|
item.Deselect();
|
|
else
|
|
item.Select();
|
|
}
|
|
else
|
|
{
|
|
if (!item.IsSelected())
|
|
item.Select();
|
|
}
|
|
}
|
|
}
|
|
|
|
class SelectAndMoveItem : Manipulator
|
|
{
|
|
bool m_Dragged;
|
|
SnapEngine m_SnapEngine;
|
|
TimeAreaAutoPanner m_TimeAreaAutoPanner;
|
|
Vector2 m_MouseDownPosition;
|
|
|
|
bool m_HorizontalMovementDone;
|
|
bool m_VerticalMovementDone;
|
|
|
|
MoveItemHandler m_MoveItemHandler;
|
|
bool m_CycleMarkersPending;
|
|
|
|
protected override bool MouseDown(Event evt, WindowState state)
|
|
{
|
|
if (evt.alt || evt.button != 0)
|
|
return false;
|
|
|
|
m_Dragged = false;
|
|
|
|
// Cycling markers and selection are mutually exclusive operations
|
|
if (!HandleMarkerCycle() && !HandleSingleSelection(evt))
|
|
return false;
|
|
|
|
m_MouseDownPosition = evt.mousePosition;
|
|
m_VerticalMovementDone = false;
|
|
m_HorizontalMovementDone = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override bool MouseUp(Event evt, WindowState state)
|
|
{
|
|
if (!m_Dragged)
|
|
{
|
|
var item = PickerUtils.PickedLayerableOfType<ISelectable>();
|
|
|
|
if (item == null)
|
|
return false;
|
|
|
|
if (!item.IsSelected())
|
|
return false;
|
|
|
|
// Re-selecting an item part of a multi-selection should only keep this item selected.
|
|
if (SelectionManager.Count() > 1 && ItemSelection.CanClearSelection(evt))
|
|
{
|
|
SelectionManager.Clear();
|
|
item.Select();
|
|
return true;
|
|
}
|
|
|
|
if (m_CycleMarkersPending)
|
|
{
|
|
m_CycleMarkersPending = false;
|
|
TimelineMarkerClusterGUI.CycleMarkers();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
m_TimeAreaAutoPanner = null;
|
|
|
|
DropItems();
|
|
|
|
m_SnapEngine = null;
|
|
m_MoveItemHandler = null;
|
|
|
|
state.Evaluate();
|
|
state.RemoveCaptured(this);
|
|
m_Dragged = false;
|
|
TimelineCursors.ClearCursor();
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override bool DoubleClick(Event evt, WindowState state)
|
|
{
|
|
return MouseDown(evt, state) && MouseUp(evt, state);
|
|
}
|
|
|
|
protected override bool MouseDrag(Event evt, WindowState state)
|
|
{
|
|
if (state.editSequence.isReadOnly)
|
|
return false;
|
|
|
|
// case 1099285 - ctrl-click can cause no clips to be selected
|
|
var selectedItemsGUI = SelectionManager.SelectedItems();
|
|
if (!selectedItemsGUI.Any())
|
|
{
|
|
m_Dragged = false;
|
|
return false;
|
|
}
|
|
|
|
const float hDeadZone = 5.0f;
|
|
const float vDeadZone = 5.0f;
|
|
|
|
bool vDone = m_VerticalMovementDone || Math.Abs(evt.mousePosition.y - m_MouseDownPosition.y) > vDeadZone;
|
|
bool hDone = m_HorizontalMovementDone || Math.Abs(evt.mousePosition.x - m_MouseDownPosition.x) > hDeadZone;
|
|
|
|
m_CycleMarkersPending = false;
|
|
|
|
if (!m_Dragged)
|
|
{
|
|
var canStartMove = vDone || hDone;
|
|
|
|
if (canStartMove)
|
|
{
|
|
state.AddCaptured(this);
|
|
m_Dragged = true;
|
|
|
|
var referenceTrack = GetTrackDropTargetAt(state, m_MouseDownPosition);
|
|
|
|
foreach (var item in selectedItemsGUI)
|
|
item.gui.StartDrag();
|
|
|
|
m_MoveItemHandler = new MoveItemHandler(state);
|
|
|
|
m_MoveItemHandler.Grab(selectedItemsGUI, referenceTrack, m_MouseDownPosition);
|
|
|
|
m_SnapEngine = new SnapEngine(m_MoveItemHandler, m_MoveItemHandler, ManipulateEdges.Both,
|
|
state, m_MouseDownPosition);
|
|
|
|
m_TimeAreaAutoPanner = new TimeAreaAutoPanner(state);
|
|
}
|
|
}
|
|
|
|
if (!m_VerticalMovementDone)
|
|
{
|
|
m_VerticalMovementDone = vDone;
|
|
|
|
if (m_VerticalMovementDone)
|
|
m_MoveItemHandler.OnTrackDetach();
|
|
}
|
|
|
|
if (!m_HorizontalMovementDone)
|
|
{
|
|
m_HorizontalMovementDone = hDone;
|
|
}
|
|
|
|
if (m_Dragged)
|
|
{
|
|
if (m_HorizontalMovementDone)
|
|
m_SnapEngine.Snap(evt.mousePosition, evt.modifiers);
|
|
|
|
if (m_VerticalMovementDone)
|
|
{
|
|
var track = GetTrackDropTargetAt(state, evt.mousePosition);
|
|
m_MoveItemHandler.UpdateTrackTarget(track);
|
|
}
|
|
|
|
state.Evaluate();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Overlay(Event evt, WindowState state)
|
|
{
|
|
if (!m_Dragged)
|
|
return;
|
|
|
|
if (m_TimeAreaAutoPanner != null)
|
|
m_TimeAreaAutoPanner.OnGUI(evt);
|
|
|
|
m_MoveItemHandler.OnGUI(evt);
|
|
|
|
if (!m_MoveItemHandler.allowTrackSwitch || m_MoveItemHandler.targetTrack != null)
|
|
{
|
|
TimeIndicator.Draw(state, m_MoveItemHandler.start, m_MoveItemHandler.end);
|
|
m_SnapEngine.OnGUI();
|
|
}
|
|
}
|
|
|
|
bool HandleMarkerCycle()
|
|
{
|
|
m_CycleMarkersPending = TimelineMarkerClusterGUI.CanCycleMarkers();
|
|
return m_CycleMarkersPending;
|
|
}
|
|
|
|
bool HandleSingleSelection(Event evt)
|
|
{
|
|
return ItemSelection.HandleSingleSelection(evt) != null;
|
|
}
|
|
|
|
void DropItems()
|
|
{
|
|
// Order matters here: m_MoveItemHandler.movingItems is destroyed during call to Drop()
|
|
foreach (var movingItem in m_MoveItemHandler.movingItems)
|
|
{
|
|
foreach (var item in movingItem.items)
|
|
item.gui.StopDrag();
|
|
}
|
|
|
|
m_MoveItemHandler.Drop();
|
|
}
|
|
|
|
static TrackAsset GetTrackDropTargetAt(WindowState state, Vector2 point)
|
|
{
|
|
var track = state.spacePartitioner.GetItemsAtPosition<IRowGUI>(point).FirstOrDefault();
|
|
return track != null ? track.asset : null;
|
|
}
|
|
}
|
|
}
|