GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/TrackAssetInspector.cs

204 lines
6.4 KiB
C#

//#define PERF_PROFILE
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[CustomEditor(typeof(TrackAsset), true, isFallback = true)]
[CanEditMultipleObjects]
class TrackAssetInspector : Editor
{
class TrackCurvesWrapper : ICurvesOwnerInspectorWrapper
{
public ICurvesOwner curvesOwner { get; }
public SerializedObject serializedPlayableAsset { get; }
public int lastCurveVersion { get; set; }
public double lastEvalTime { get; set; }
public TrackCurvesWrapper(TrackAsset track)
{
lastCurveVersion = -1;
lastEvalTime = -1;
if (track != null)
{
curvesOwner = track;
serializedPlayableAsset = new SerializedObject(track);
}
}
public double ToLocalTime(double time)
{
return time;
}
}
TrackCurvesWrapper m_TrackCurvesWrapper;
SerializedProperty m_Name;
bool m_IsBuiltInType;
Texture m_HeaderIcon;
protected TimelineWindow timelineWindow
{
get
{
return TimelineWindow.instance;
}
}
protected bool IsTrackLocked()
{
if (!TimelineUtility.IsCurrentSequenceValid() || IsCurrentSequenceReadOnly())
return true;
return targets.Any(track => ((TrackAsset)track).lockedInHierarchy);
}
public override void OnInspectorGUI()
{
using (new EditorGUI.DisabledScope(IsTrackLocked()))
{
DrawInspector();
}
}
internal override bool IsEnabled()
{
return TimelineUtility.IsCurrentSequenceValid() && !IsCurrentSequenceReadOnly() && base.IsEnabled();
}
internal override void OnHeaderTitleGUI(Rect titleRect, string header)
{
serializedObject.Update();
var textFieldRect = titleRect;
using (new GUIMixedValueScope(m_Name.hasMultipleDifferentValues))
{
var seqWindow = TimelineWindow.instance;
if (IsTrackLocked())
{
base.OnHeaderTitleGUI(titleRect, m_Name.stringValue);
}
else
{
EditorGUI.BeginChangeCheck();
string newName = EditorGUI.DelayedTextField(textFieldRect, m_Name.stringValue, EditorStyles.textField);
if (EditorGUI.EndChangeCheck() && !string.IsNullOrEmpty(newName))
{
for (int c = 0; c < targets.Length; c++)
{
ObjectNames.SetNameSmart(targets[c], newName);
}
if (seqWindow != null)
seqWindow.Repaint();
}
serializedObject.ApplyModifiedProperties();
}
}
}
internal override void OnHeaderIconGUI(Rect iconRect)
{
if (TimelineWindow.instance == null)
return;
using (new EditorGUI.DisabledScope(IsTrackLocked()))
{
if (m_HeaderIcon != null)
GUI.Label(iconRect, GUIContent.Temp(m_HeaderIcon));
}
}
internal override Rect DrawHeaderHelpAndSettingsGUI(Rect r)
{
using (new EditorGUI.DisabledScope(IsTrackLocked()))
{
var helpSize = EditorStyles.iconButton.CalcSize(EditorGUI.GUIContents.helpIcon);
const int kTopMargin = 5;
// Show Editor Header Items.
return EditorGUIUtility.DrawEditorHeaderItems(new Rect(r.xMax - helpSize.x, r.y + kTopMargin, helpSize.x, helpSize.y), targets);
}
}
public virtual void OnEnable()
{
m_IsBuiltInType = target != null && target.GetType().Assembly == typeof(TrackAsset).Assembly;
m_Name = serializedObject.FindProperty("m_Name");
m_TrackCurvesWrapper = new TrackCurvesWrapper(target as TrackAsset);
m_HeaderIcon = TrackResourceCache.s_DefaultIcon.image;
// only worry about the first track. if types are different, a different inspector is used.
var track = target as TrackAsset;
if (track != null)
{
var drawer = CustomTimelineEditorCache.GetTrackEditor(track);
UnityEngine.Object binding = null;
var director = m_Context as PlayableDirector;
if (director != null)
binding = director.GetGenericBinding(track);
var options = drawer.GetTrackOptions(track, binding);
if (options.icon != null)
m_HeaderIcon = options.icon;
else
m_HeaderIcon = TrackResourceCache.GetTrackIcon(track).image;
}
}
void DrawInspector()
{
if (serializedObject == null)
return;
CurvesOwnerInspectorHelper.PreparePlayableAsset(m_TrackCurvesWrapper);
serializedObject.Update();
using (var changeScope = new EditorGUI.ChangeCheckScope())
{
DrawTrackProperties();
if (changeScope.changed)
{
serializedObject.ApplyModifiedProperties();
ApplyChanges();
}
}
}
protected virtual void DrawTrackProperties()
{
var property = serializedObject.GetIterator();
var expanded = true;
while (property.NextVisible(expanded))
{
// Don't draw script field for built-in types
if (m_IsBuiltInType && "m_Script" == property.propertyPath)
continue;
EditorGUILayout.PropertyField(property, !expanded);
expanded = false;
}
}
protected virtual void ApplyChanges()
{
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
static bool IsCurrentSequenceReadOnly()
{
return TimelineWindow.instance.state.editSequence.isReadOnly;
}
}
}