GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Runtime/Scripting/PlayableTrack.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

24 lines
659 B
C#

using System;
using UnityEngine;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
/// <summary>
/// A PlayableTrack is a track whose clips are custom playables.
/// </summary>
/// <remarks>
/// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
/// </remarks>
[Serializable]
public class PlayableTrack : TrackAsset
{
/// <inheritdoc />
protected override void OnCreateClip(TimelineClip clip)
{
if (clip.asset != null)
clip.displayName = clip.asset.GetType().Name;
}
}
}