bea2dce063
test
93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor.DeploymentTargets;
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using UnityEditor.Utils;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner.CommandLineTest
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{
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internal class LogWriter : IDisposable
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{
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private string m_LogsDirectory;
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private string m_DeviceID;
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private Dictionary<string, StreamWriter> m_LogStreams;
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private DeploymentTargetLogger m_Logger;
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internal LogWriter(string logsDirectory, string deviceID, DeploymentTargetLogger logger)
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{
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m_LogStreams = new Dictionary<string, StreamWriter>();
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m_Logger = logger;
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m_LogsDirectory = logsDirectory;
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m_DeviceID = deviceID;
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logger.logMessage += WriteLogToFile;
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}
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private void WriteLogToFile(string id, string logLine)
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{
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StreamWriter logStream;
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var streamExists = m_LogStreams.TryGetValue(id, out logStream);
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if (!streamExists)
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{
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var filePath = GetLogFilePath(m_LogsDirectory, m_DeviceID, id);
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logStream = CreateLogFile(filePath);
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m_LogStreams.Add(id, logStream);
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}
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try
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{
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if (logLine != null)
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logStream.WriteLine(logLine);
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}
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catch (Exception ex)
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{
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Debug.LogError($"Writing {id} log failed.");
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Debug.LogException(ex);
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}
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}
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public void Stop()
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{
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m_Logger.Stop();
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foreach (var logStream in m_LogStreams)
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{
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logStream.Value.Close();
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}
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}
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public void Dispose()
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{
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Stop();
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}
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private StreamWriter CreateLogFile(string path)
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{
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Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "Creating {0} device log: {1}", m_DeviceID, path);
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StreamWriter streamWriter = null;
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try
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{
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if (!Directory.Exists(path))
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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streamWriter = File.CreateText(path);
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}
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catch (Exception ex)
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{
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Debug.LogError($"Creating device log {path} file failed.");
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Debug.LogException(ex);
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}
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return streamWriter;
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}
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private string GetLogFilePath(string lgosDirectory, string deviceID, string logID)
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{
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var fileName = "Device-" + deviceID + "-" + logID + ".txt";
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fileName = string.Join("_", fileName.Split(Path.GetInvalidFileNameChars()));
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return Paths.Combine(lgosDirectory, fileName);
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}
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}
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}
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