GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEditor.TestRunner/TestRunner/EditModeRunner.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

439 lines
15 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Filters;
using UnityEngine;
using UnityEngine.TestTools.NUnitExtensions;
using UnityEngine.TestTools.TestRunner;
using UnityEngine.TestTools;
using UnityEngine.TestTools.TestRunner.GUI;
using UnityEditor.Callbacks;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine.TestRunner.NUnitExtensions;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEditor.TestTools.TestRunner
{
internal interface IUnityTestAssemblyRunnerFactory
{
IUnityTestAssemblyRunner Create(TestPlatform testPlatform, WorkItemFactory factory);
}
internal class UnityTestAssemblyRunnerFactory : IUnityTestAssemblyRunnerFactory
{
public IUnityTestAssemblyRunner Create(TestPlatform testPlatform, WorkItemFactory factory)
{
return new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(), factory);
}
}
[Serializable]
internal class EditModeRunner : ScriptableObject, IDisposable
{
[SerializeField]
private Filter[] m_Filters;
//The counter from the IEnumerator object
[SerializeField]
private int m_CurrentPC;
[SerializeField]
private bool m_ExecuteOnEnable;
[SerializeField]
private List<string> m_AlreadyStartedTests;
[SerializeField]
private List<TestResultSerializer> m_ExecutedTests;
[SerializeField]
private List<ScriptableObject> m_CallbackObjects = new List<ScriptableObject>();
[SerializeField]
private TestStartedEvent m_TestStartedEvent = new TestStartedEvent();
[SerializeField]
private TestFinishedEvent m_TestFinishedEvent = new TestFinishedEvent();
[SerializeField]
private RunStartedEvent m_RunStartedEvent = new RunStartedEvent();
[SerializeField]
private RunFinishedEvent m_RunFinishedEvent = new RunFinishedEvent();
[SerializeField]
private TestRunnerStateSerializer m_TestRunnerStateSerializer = new TestRunnerStateSerializer();
[SerializeField]
private bool m_RunningTests;
[SerializeField]
private TestPlatform m_TestPlatform;
[SerializeField]
private object m_CurrentYieldObject;
[SerializeField]
private BeforeAfterTestCommandState m_SetUpTearDownState;
[SerializeField]
private BeforeAfterTestCommandState m_OuterUnityTestActionState;
[SerializeField]
public bool RunFinished = false;
public bool RunningSynchronously { get; private set; }
internal IUnityTestAssemblyRunner m_Runner;
private ConstructDelegator m_ConstructDelegator;
private IEnumerator m_RunStep;
public IUnityTestAssemblyRunnerFactory UnityTestAssemblyRunnerFactory { get; set; }
public void Init(Filter[] filters, TestPlatform platform, bool runningSynchronously)
{
m_Filters = filters;
m_TestPlatform = platform;
m_AlreadyStartedTests = new List<string>();
m_ExecutedTests = new List<TestResultSerializer>();
RunningSynchronously = runningSynchronously;
InitRunner();
}
private void InitRunner()
{
//We give the EditMode platform here so we dont suddenly create Playmode work items in the test Runner.
m_Runner = (UnityTestAssemblyRunnerFactory ?? new UnityTestAssemblyRunnerFactory()).Create(TestPlatform.EditMode, new EditmodeWorkItemFactory());
var testAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy());
var assemblies = testAssemblyProvider.GetAssembliesGroupedByType(m_TestPlatform).Select(x => x.Assembly).ToArray();
var loadedTests = m_Runner.Load(assemblies, TestPlatform.EditMode,
UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(m_TestPlatform));
loadedTests.ParseForNameDuplicates();
CallbacksDelegator.instance.TestTreeRebuild(loadedTests);
hideFlags |= HideFlags.DontSave;
EnumerableSetUpTearDownCommand.ActivePcHelper = new EditModePcHelper();
OuterUnityTestActionCommand.ActivePcHelper = new EditModePcHelper();
}
public void OnEnable()
{
if (m_ExecuteOnEnable)
{
InitRunner();
m_ExecuteOnEnable = false;
foreach (var callback in m_CallbackObjects)
{
AddListeners(callback as ITestRunnerListener);
}
m_ConstructDelegator = new ConstructDelegator(m_TestRunnerStateSerializer);
EnumeratorStepHelper.SetEnumeratorPC(m_CurrentPC);
UnityWorkItemDataHolder.alreadyExecutedTests = m_ExecutedTests.Select(x => x.fullName).ToList();
UnityWorkItemDataHolder.alreadyStartedTests = m_AlreadyStartedTests;
Run();
}
}
public void TestStartedEvent(ITest test)
{
m_AlreadyStartedTests.Add(test.FullName);
}
public void TestFinishedEvent(ITestResult testResult)
{
m_AlreadyStartedTests.Remove(testResult.FullName);
m_ExecutedTests.Add(TestResultSerializer.MakeFromTestResult(testResult));
}
public void Run()
{
EditModeTestCallbacks.RestoringTestContext += OnRestoringTest;
var context = m_Runner.GetCurrentContext();
if (m_SetUpTearDownState == null)
{
m_SetUpTearDownState = CreateInstance<BeforeAfterTestCommandState>();
}
context.SetUpTearDownState = m_SetUpTearDownState;
if (m_OuterUnityTestActionState == null)
{
m_OuterUnityTestActionState = CreateInstance<BeforeAfterTestCommandState>();
}
context.OuterUnityTestActionState = m_OuterUnityTestActionState;
if (!m_RunningTests)
{
m_RunStartedEvent.Invoke(m_Runner.LoadedTest);
}
if (m_ConstructDelegator == null)
m_ConstructDelegator = new ConstructDelegator(m_TestRunnerStateSerializer);
Reflect.ConstructorCallWrapper = m_ConstructDelegator.Delegate;
m_TestStartedEvent.AddListener(TestStartedEvent);
m_TestFinishedEvent.AddListener(TestFinishedEvent);
AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
RunningTests = true;
EditorApplication.LockReloadAssemblies();
var testListenerWrapper = new TestListenerWrapper(m_TestStartedEvent, m_TestFinishedEvent);
m_RunStep = m_Runner.Run(testListenerWrapper, GetFilter()).GetEnumerator();
m_RunningTests = true;
if (!RunningSynchronously)
EditorApplication.update += TestConsumer;
}
public void CompleteSynchronously()
{
while (!m_Runner.IsTestComplete)
TestConsumer();
}
private void OnBeforeAssemblyReload()
{
EditorApplication.update -= TestConsumer;
if (m_ExecuteOnEnable)
{
AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload;
return;
}
if (m_Runner != null && m_Runner.TopLevelWorkItem != null)
m_Runner.TopLevelWorkItem.ResultedInDomainReload = true;
if (RunningTests)
{
Debug.LogError("TestRunner: Unexpected assembly reload happened while running tests");
EditorUtility.ClearProgressBar();
if (m_Runner.GetCurrentContext() != null && m_Runner.GetCurrentContext().CurrentResult != null)
{
m_Runner.GetCurrentContext().CurrentResult.SetResult(ResultState.Cancelled, "Unexpected assembly reload happened");
}
OnRunCancel();
}
}
private bool RunningTests;
private Stack<IEnumerator> StepStack = new Stack<IEnumerator>();
private bool MoveNextAndUpdateYieldObject()
{
var result = m_RunStep.MoveNext();
if (result)
{
m_CurrentYieldObject = m_RunStep.Current;
while (m_CurrentYieldObject is IEnumerator) // going deeper
{
var currentEnumerator = (IEnumerator)m_CurrentYieldObject;
// go deeper and add parent to stack
StepStack.Push(m_RunStep);
m_RunStep = currentEnumerator;
m_CurrentYieldObject = m_RunStep.Current;
}
if (StepStack.Count > 0 && m_CurrentYieldObject != null) // not null and not IEnumerator, nested
{
Debug.LogError("EditMode test can only yield null, but not <" + m_CurrentYieldObject.GetType().Name + ">");
}
return true;
}
if (StepStack.Count == 0) // done
return false;
m_RunStep = StepStack.Pop(); // going up
return MoveNextAndUpdateYieldObject();
}
private void TestConsumer()
{
var moveNext = MoveNextAndUpdateYieldObject();
if (m_CurrentYieldObject != null)
{
InvokeDelegator();
}
if (!moveNext && !m_Runner.IsTestComplete)
{
CompleteTestRun();
throw new IndexOutOfRangeException("There are no more elements to process and IsTestComplete is false");
}
if (m_Runner.IsTestComplete)
{
CompleteTestRun();
}
}
private void CompleteTestRun()
{
if (!RunningSynchronously)
EditorApplication.update -= TestConsumer;
TestLauncherBase.ExecutePostBuildCleanupMethods(this.GetLoadedTests(), this.GetFilter(), Application.platform);
m_RunFinishedEvent.Invoke(m_Runner.Result);
RunFinished = true;
if (m_ConstructDelegator != null)
m_ConstructDelegator.DestroyCurrentTestObjectIfExists();
Dispose();
UnityWorkItemDataHolder.alreadyExecutedTests = null;
}
private void OnRestoringTest()
{
var item = m_ExecutedTests.Find(t => t.fullName == UnityTestExecutionContext.CurrentContext.CurrentTest.FullName);
if (item != null)
{
item.RestoreTestResult(UnityTestExecutionContext.CurrentContext.CurrentResult);
}
}
private static bool IsCancelled()
{
return UnityTestExecutionContext.CurrentContext.ExecutionStatus == TestExecutionStatus.AbortRequested || UnityTestExecutionContext.CurrentContext.ExecutionStatus == TestExecutionStatus.StopRequested;
}
private void InvokeDelegator()
{
if (m_CurrentYieldObject == null)
{
return;
}
if (IsCancelled())
{
return;
}
if (m_CurrentYieldObject is RestoreTestContextAfterDomainReload)
{
if (m_TestRunnerStateSerializer.ShouldRestore())
{
m_TestRunnerStateSerializer.RestoreContext();
}
return;
}
try
{
if (m_CurrentYieldObject is IEditModeTestYieldInstruction)
{
var editModeTestYieldInstruction = (IEditModeTestYieldInstruction)m_CurrentYieldObject;
if (editModeTestYieldInstruction.ExpectDomainReload)
{
PrepareForDomainReload();
}
return;
}
}
catch (Exception e)
{
UnityTestExecutionContext.CurrentContext.CurrentResult.RecordException(e);
return;
}
Debug.LogError("EditMode test can only yield null");
}
private void CompilationFailureWatch()
{
if (EditorApplication.isCompiling)
return;
EditorApplication.update -= CompilationFailureWatch;
if (EditorUtility.scriptCompilationFailed)
{
EditorUtility.ClearProgressBar();
OnRunCancel();
}
}
private void PrepareForDomainReload()
{
m_TestRunnerStateSerializer.SaveContext();
m_CurrentPC = EnumeratorStepHelper.GetEnumeratorPC(TestEnumerator.Enumerator);
m_ExecuteOnEnable = true;
RunningTests = false;
}
public T AddEventHandler<T>() where T : ScriptableObject, ITestRunnerListener
{
var eventHandler = CreateInstance<T>();
eventHandler.hideFlags |= HideFlags.DontSave;
m_CallbackObjects.Add(eventHandler);
AddListeners(eventHandler);
return eventHandler;
}
private void AddListeners(ITestRunnerListener eventHandler)
{
m_TestStartedEvent.AddListener(eventHandler.TestStarted);
m_TestFinishedEvent.AddListener(eventHandler.TestFinished);
m_RunStartedEvent.AddListener(eventHandler.RunStarted);
m_RunFinishedEvent.AddListener(eventHandler.RunFinished);
}
public void Dispose()
{
Reflect.MethodCallWrapper = null;
EditorApplication.update -= TestConsumer;
DestroyImmediate(this);
if (m_CallbackObjects != null)
{
foreach (var obj in m_CallbackObjects)
{
DestroyImmediate(obj);
}
m_CallbackObjects.Clear();
}
RunningTests = false;
EditorApplication.UnlockReloadAssemblies();
}
public void OnRunCancel()
{
UnityWorkItemDataHolder.alreadyExecutedTests = null;
m_ExecuteOnEnable = false;
m_Runner.StopRun();
RunFinished = true;
}
public ITest GetLoadedTests()
{
return m_Runner.LoadedTest;
}
public ITestFilter GetFilter()
{
return new OrFilter(m_Filters.Select(filter => filter.BuildNUnitFilter(RunningSynchronously)).ToArray());
}
}
}