GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEngine.TestRunner/NUnitExtensions/Commands/SetUpTearDownCommand.cs

49 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Linq;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using NUnit.Framework.Internal.Execution;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class SetUpTearDownCommand : BeforeAfterTestCommandBase<MethodInfo>
{
public SetUpTearDownCommand(TestCommand innerCommand)
: base(innerCommand, "SetUp", "TearDown", true)
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(SetUpAttribute));
AfterActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(TearDownAttribute)).Reverse().ToArray();
}
}
private static MethodInfo[] GetMethodsWithAttributeFromFixture(Type fixtureType, Type setUpType)
{
MethodInfo[] methodsWithAttribute = Reflect.GetMethodsWithAttribute(fixtureType, setUpType, true);
return methodsWithAttribute.Where(x => x.ReturnType == typeof(void)).ToArray();
}
protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context)
{
Reflect.InvokeMethod(action, context.TestObject);
yield return null;
}
protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context)
{
Reflect.InvokeMethod(action, context.TestObject);
yield return null;
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return null;
}
}
}