GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEngine.TestRunner/NUnitExtensions/UnityTestAssemblyBuilder.cs

59 lines
2.0 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Reflection;
using NUnit;
using NUnit.Framework.Api;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools.NUnitExtensions
{
internal class UnityTestAssemblyBuilder : DefaultTestAssemblyBuilder, IAsyncTestAssemblyBuilder
{
private readonly string m_ProductName;
public UnityTestAssemblyBuilder()
{
m_ProductName = Application.productName;
}
public ITest Build(Assembly[] assemblies, TestPlatform[] testPlatforms, IDictionary<string, object> options)
{
var test = BuildAsync(assemblies, testPlatforms, options);
while (test.MoveNext())
{
}
return test.Current;
}
public IEnumerator<ITest> BuildAsync(Assembly[] assemblies, TestPlatform[] testPlatforms, IDictionary<string, object> options)
{
var productName = string.Join("_", m_ProductName.Split(Path.GetInvalidFileNameChars()));
var suite = new TestSuite(productName);
for (var index = 0; index < assemblies.Length; index++)
{
var assembly = assemblies[index];
var platform = testPlatforms[index];
var assemblySuite = Build(assembly, options) as TestSuite;
if (assemblySuite != null && assemblySuite.HasChildren)
{
assemblySuite.Properties.Set("platform", platform);
suite.Add(assemblySuite);
}
yield return null;
}
yield return suite;
}
public static Dictionary<string, object> GetNUnitTestBuilderSettings(TestPlatform testPlatform)
{
var emptySettings = new Dictionary<string, object>();
emptySettings.Add(FrameworkPackageSettings.TestParameters, "platform=" + testPlatform);
return emptySettings;
}
}
}