GlobalGameJame/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SerializedPropertyHolder.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

14 lines
419 B
C#

using UnityEngine;
using UnityEditor;
namespace TMPro
{
class TMP_SerializedPropertyHolder : ScriptableObject
{
public TMP_FontAsset fontAsset;
public uint firstCharacter;
public uint secondCharacter;
public TMP_GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new TMP_GlyphPairAdjustmentRecord(new TMP_GlyphAdjustmentRecord(), new TMP_GlyphAdjustmentRecord());
}
}