bea2dce063
test
449 lines
20 KiB
C#
449 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Timeline
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{
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static class SequencerContextMenu
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{
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static readonly TimelineAction[] MarkerHeaderCommonOperations =
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{
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new PasteAction()
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};
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public static readonly TimelineAction[] MarkerHeaderMenuItems =
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TimelineAction.AllActions.OfType<MarkerHeaderAction>().
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Where(a => a.showInMenu).
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Union(MarkerHeaderCommonOperations).
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ToArray();
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static class Styles
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{
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public static readonly string addItemFromAssetTemplate = L10n.Tr("Add {0} From {1}");
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public static readonly string addSingleItemFromAssetTemplate = L10n.Tr("Add From {1}");
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public static readonly string addItemTemplate = L10n.Tr("Add {0}");
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public static readonly string typeSelectorTemplate = L10n.Tr("Select {0}");
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public static readonly string trackGroup = L10n.Tr("Track Group");
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public static readonly string trackSubGroup = L10n.Tr("Track Sub-Group");
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public static readonly string addTrackLayer = L10n.Tr("Add Layer");
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public static readonly string layerName = L10n.Tr("Layer {0}");
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}
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public static void ShowMarkerHeaderContextMenu(Vector2? mousePosition, WindowState state)
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{
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var menu = new GenericMenu();
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List<MenuActionItem> items = new List<MenuActionItem>(100);
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BuildMarkerHeaderContextMenu(items, mousePosition, state);
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MenuItemActionBase.BuildMenu(menu, items);
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menu.ShowAsContext();
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}
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public static void ShowNewTracksContextMenu(ICollection<TrackAsset> tracks, WindowState state)
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{
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var menu = new GenericMenu();
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List<MenuActionItem> items = new List<MenuActionItem>(100);
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BuildNewTracksContextMenu(items, tracks, state);
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MenuItemActionBase.BuildMenu(menu, items);
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menu.ShowAsContext();
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}
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public static void ShowNewTracksContextMenu(ICollection<TrackAsset> tracks, WindowState state, Rect rect)
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{
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var menu = new GenericMenu();
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List<MenuActionItem> items = new List<MenuActionItem>(100);
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BuildNewTracksContextMenu(items, tracks, state);
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MenuItemActionBase.BuildMenu(menu, items);
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menu.DropDown(rect);
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}
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public static void ShowTrackContextMenu(TrackAsset[] tracks, Vector2? mousePosition)
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{
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if (tracks == null || tracks.Length == 0)
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return;
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var items = new List<MenuActionItem>();
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var menu = new GenericMenu();
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BuildTrackContextMenu(items, tracks, mousePosition);
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MenuItemActionBase.BuildMenu(menu, items);
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menu.ShowAsContext();
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}
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public static void ShowItemContextMenu(Vector2 mousePosition, TimelineClip[] clips, IMarker[] markers)
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{
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var menu = new GenericMenu();
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var items = new List<MenuActionItem>();
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BuildItemContextMenu(items, mousePosition, clips, markers);
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MenuItemActionBase.BuildMenu(menu, items);
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menu.ShowAsContext();
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}
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internal static void BuildItemContextMenu(List<MenuActionItem> items, Vector2 mousePosition, TimelineClip[] clips, IMarker[] markers)
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{
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var state = TimelineWindow.instance.state;
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TimelineAction.GetMenuEntries(TimelineAction.MenuActions, mousePosition, items);
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ItemAction<TimelineClip>.GetMenuEntries(clips, items);
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ItemAction<IMarker>.GetMenuEntries(markers, items);
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if (clips.Length > 0)
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AddMarkerMenuCommands(items, clips.Select(c => c.parentTrack).Distinct().ToList(), TimelineHelpers.GetCandidateTime(state, mousePosition));
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}
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internal static void BuildNewTracksContextMenu(List<MenuActionItem> menuItems, ICollection<TrackAsset> parentTracks, WindowState state, string format = null)
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{
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if (parentTracks == null)
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parentTracks = new TrackAsset[0];
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if (string.IsNullOrEmpty(format))
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format = "{0}";
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// Add Group or SubGroup
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var title = string.Format(format, parentTracks.Any(t => t != null) ? Styles.trackSubGroup : Styles.trackGroup);
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var menuState = MenuActionDisplayState.Visible;
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if (state.editSequence.isReadOnly)
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menuState = MenuActionDisplayState.Disabled;
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if (parentTracks.Any() && parentTracks.Any(t => t != null && t.lockedInHierarchy))
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menuState = MenuActionDisplayState.Disabled;
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GenericMenu.MenuFunction command = () =>
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{
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SelectionManager.Clear();
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if (parentTracks.Count == 0)
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Selection.Add(TimelineHelpers.CreateTrack<GroupTrack>(null, title));
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foreach (var parentTrack in parentTracks)
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Selection.Add(TimelineHelpers.CreateTrack<GroupTrack>(parentTrack, title));
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TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
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};
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menuItems.Add(
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new MenuActionItem()
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{
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category = string.Empty,
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entryName = title,
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shortCut = string.Empty,
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isActiveInMode = true,
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isChecked = false,
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priority = MenuOrder.AddGroupItemStart,
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state = menuState,
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callback = command
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}
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);
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var allTypes = TypeUtility.AllTrackTypes().Where(x => x != typeof(GroupTrack) && !TypeUtility.IsHiddenInMenu(x)).ToList();
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int builtInPriority = MenuOrder.AddTrackItemStart;
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int customPriority = MenuOrder.AddCustomTrackItemStart;
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foreach (var trackType in allTypes)
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{
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var trackItemType = trackType;
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command = () =>
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{
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SelectionManager.Clear();
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if (parentTracks.Count == 0)
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SelectionManager.Add(TimelineHelpers.CreateTrack((Type)trackItemType, null));
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foreach (var parentTrack in parentTracks)
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SelectionManager.Add(TimelineHelpers.CreateTrack((Type)trackItemType, parentTrack));
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};
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menuItems.Add(
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new MenuActionItem()
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{
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category = TimelineHelpers.GetTrackCategoryName(trackType),
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entryName = string.Format(format, TimelineHelpers.GetTrackMenuName(trackItemType)),
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shortCut = string.Empty,
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isActiveInMode = true,
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isChecked = false,
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priority = TypeUtility.IsBuiltIn(trackType) ? builtInPriority++ : customPriority++,
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state = menuState,
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callback = command
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}
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);
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}
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}
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internal static void BuildMarkerHeaderContextMenu(List<MenuActionItem> menu, Vector2? mousePosition, WindowState state)
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{
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TimelineAction.GetMenuEntries(MarkerHeaderMenuItems, null, menu);
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var timeline = state.editSequence.asset;
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var time = TimelineHelpers.GetCandidateTime(state, mousePosition);
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var enabled = timeline.markerTrack == null || !timeline.markerTrack.lockedInHierarchy;
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var addMarkerCommand = new Action<Type, Object>
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(
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(type, obj) => AddSingleMarkerCallback(type, time, timeline, state.editSequence.director, obj)
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);
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AddMarkerMenuCommands(menu, new TrackAsset[] {timeline.markerTrack}, addMarkerCommand, enabled);
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}
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internal static void BuildTrackContextMenu(List<MenuActionItem> items, TrackAsset[] tracks, Vector2? mousePosition)
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{
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if (tracks == null || tracks.Length == 0)
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return;
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TimelineAction.GetMenuEntries(TimelineAction.MenuActions, mousePosition, items);
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TrackAction.GetMenuEntries(TimelineWindow.instance.state, mousePosition, tracks, items);
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AddLayeredTrackCommands(items, tracks);
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var first = tracks.First().GetType();
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var allTheSame = tracks.All(t => t.GetType() == first);
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if (allTheSame)
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{
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if (first != typeof(GroupTrack))
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{
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var candidateTime = TimelineHelpers.GetCandidateTime(TimelineWindow.instance.state, mousePosition, tracks);
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AddClipMenuCommands(items, tracks, candidateTime);
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AddMarkerMenuCommands(items, tracks, candidateTime);
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}
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else
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{
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BuildNewTracksContextMenu(items, tracks, TimelineWindow.instance.state, Styles.addItemTemplate);
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}
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}
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}
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static void AddLayeredTrackCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks)
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{
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if (tracks.Count == 0)
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return;
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var layeredType = tracks.First().GetType();
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// animation tracks have a special menu.
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if (layeredType == typeof(AnimationTrack))
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return;
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// must implement ILayerable
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if (!typeof(UnityEngine.Timeline.ILayerable).IsAssignableFrom(layeredType))
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return;
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if (tracks.Any(t => t.GetType() != layeredType))
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return;
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// only supported on the master track no nesting.
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if (tracks.Any(t => t.isSubTrack))
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return;
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var enabled = tracks.All(t => t != null && !t.lockedInHierarchy) && !TimelineWindow.instance.state.editSequence.isReadOnly;
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int priority = MenuOrder.TrackAddMenu.AddLayerTrack;
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GenericMenu.MenuFunction menuCallback = () =>
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{
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foreach (var track in tracks)
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TimelineHelpers.CreateTrack(layeredType, track, string.Format(Styles.layerName, track.GetChildTracks().Count() + 1));
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};
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var entryName = Styles.addTrackLayer;
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menuItems.Add(
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new MenuActionItem()
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{
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category = string.Empty,
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entryName = entryName,
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shortCut = string.Empty,
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isActiveInMode = true,
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isChecked = false,
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priority = priority++,
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state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
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callback = menuCallback
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}
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);
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}
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static void AddClipMenuCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks, double candidateTime)
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{
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if (!tracks.Any())
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return;
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var trackAsset = tracks.First();
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var trackType = trackAsset.GetType();
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if (tracks.Any(t => t.GetType() != trackType))
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return;
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var enabled = tracks.All(t => t != null && !t.lockedInHierarchy) && !TimelineWindow.instance.state.editSequence.isReadOnly;
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var assetTypes = TypeUtility.GetPlayableAssetsHandledByTrack(trackType);
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var visibleAssetTypes = TypeUtility.GetVisiblePlayableAssetsHandledByTrack(trackType);
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// skips the name if there is only a single type
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var commandNameTemplate = assetTypes.Count() == 1 ? Styles.addSingleItemFromAssetTemplate : Styles.addItemFromAssetTemplate;
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int builtInPriority = MenuOrder.AddClipItemStart;
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int customPriority = MenuOrder.AddCustomClipItemStart;
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foreach (var assetType in assetTypes)
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{
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var assetItemType = assetType;
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var category = TimelineHelpers.GetItemCategoryName(assetType);
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Action<Object> onObjectChanged = obj =>
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{
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if (obj != null)
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{
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foreach (var t in tracks)
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{
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TimelineHelpers.CreateClipOnTrack(assetItemType, obj, t, candidateTime);
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}
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}
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};
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foreach (var objectReference in TypeUtility.ObjectReferencesForType(assetType))
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{
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var isSceneReference = objectReference.isSceneReference;
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var dataType = objectReference.type;
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GenericMenu.MenuFunction menuCallback = () =>
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{
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ObjectSelector.get.Show(null, dataType, null, isSceneReference, null, (obj) => onObjectChanged(obj), null);
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ObjectSelector.get.titleContent = EditorGUIUtility.TrTextContent(string.Format(Styles.typeSelectorTemplate, TypeUtility.GetDisplayName(dataType)));
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};
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menuItems.Add(
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new MenuActionItem()
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{
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category = category,
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entryName = string.Format(commandNameTemplate, TypeUtility.GetDisplayName(assetType), TypeUtility.GetDisplayName(objectReference.type)),
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shortCut = string.Empty,
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isActiveInMode = true,
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isChecked = false,
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priority = TypeUtility.IsBuiltIn(assetType) ? builtInPriority++ : customPriority++,
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state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
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callback = menuCallback
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}
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);
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}
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}
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foreach (var assetType in visibleAssetTypes)
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{
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var assetItemType = assetType;
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var category = TimelineHelpers.GetItemCategoryName(assetType);
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var commandName = string.Format(Styles.addItemTemplate, TypeUtility.GetDisplayName(assetType));
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GenericMenu.MenuFunction command = () =>
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{
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foreach (var t in tracks)
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{
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TimelineHelpers.CreateClipOnTrack(assetItemType, t, candidateTime);
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}
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};
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menuItems.Add(
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new MenuActionItem()
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{
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category = category,
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entryName = commandName,
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shortCut = string.Empty,
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isActiveInMode = true,
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isChecked = false,
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priority = TypeUtility.IsBuiltIn(assetItemType) ? builtInPriority++ : customPriority++,
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state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
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callback = command
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}
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);
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}
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}
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static void AddMarkerMenuCommands(List<MenuActionItem> menu, IEnumerable<Type> markerTypes, Action<Type, Object> addMarkerCommand, bool enabled)
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{
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int builtInPriority = MenuOrder.AddMarkerItemStart;
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int customPriority = MenuOrder.AddCustomMarkerItemStart;
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foreach (var markerType in markerTypes)
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{
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var markerItemType = markerType;
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string category = TimelineHelpers.GetItemCategoryName(markerItemType);
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menu.Add(
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new MenuActionItem()
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{
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category = category,
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entryName = string.Format(Styles.addItemTemplate, TypeUtility.GetDisplayName(markerType)),
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shortCut = string.Empty,
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isActiveInMode = true,
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isChecked = false,
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priority = TypeUtility.IsBuiltIn(markerType) ? builtInPriority++ : customPriority++,
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state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
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callback = () => addMarkerCommand(markerItemType, null)
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}
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);
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foreach (var objectReference in TypeUtility.ObjectReferencesForType(markerType))
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{
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var isSceneReference = objectReference.isSceneReference;
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GenericMenu.MenuFunction menuCallback = () =>
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{
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var dataType = markerItemType;
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ObjectSelector.get.Show(null, dataType, null, isSceneReference, null, (obj) => addMarkerCommand(markerItemType, obj), null);
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ObjectSelector.get.titleContent = EditorGUIUtility.TrTextContent(string.Format(Styles.typeSelectorTemplate, TypeUtility.GetDisplayName(dataType)));
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};
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menu.Add(
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new MenuActionItem()
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{
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category = TimelineHelpers.GetItemCategoryName(markerItemType),
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entryName = string.Format(Styles.addItemFromAssetTemplate, TypeUtility.GetDisplayName(markerType), TypeUtility.GetDisplayName(objectReference.type)),
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shortCut = string.Empty,
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isActiveInMode = true,
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isChecked = false,
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priority = TypeUtility.IsBuiltIn(markerType) ? builtInPriority++ : customPriority++,
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state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
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callback = menuCallback
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}
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);
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}
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}
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}
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static void AddMarkerMenuCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks, double candidateTime)
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{
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if (tracks.Count == 0)
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return;
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var enabled = tracks.All(t => !t.lockedInHierarchy) && !TimelineWindow.instance.state.editSequence.isReadOnly;
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var addMarkerCommand = new Action<Type, Object>((type, obj) => AddMarkersCallback(tracks, type, candidateTime, obj));
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AddMarkerMenuCommands(menuItems, tracks, addMarkerCommand, enabled);
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}
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static void AddMarkerMenuCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks, Action<Type, Object> command, bool enabled)
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{
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var markerTypes = TypeUtility.GetBuiltInMarkerTypes().Union(TypeUtility.GetUserMarkerTypes());
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if (tracks != null)
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markerTypes = markerTypes.Where(x => tracks.All(track => (track == null) || TypeUtility.DoesTrackSupportMarkerType(track, x))); // null track indicates marker track to be created
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AddMarkerMenuCommands(menuItems, markerTypes, command, enabled);
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}
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static void AddMarkersCallback(ICollection<TrackAsset> targets, Type markerType, double time, Object obj)
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{
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SelectionManager.Clear();
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foreach (var target in targets)
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{
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var marker = TimelineHelpers.CreateMarkerOnTrack(markerType, obj, target, time);
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SelectionManager.Add(marker);
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}
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TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
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}
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static void AddSingleMarkerCallback(Type markerType, double time, TimelineAsset timeline, PlayableDirector director, Object assignableObject)
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{
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timeline.CreateMarkerTrack();
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var markerTrack = timeline.markerTrack;
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SelectionManager.Clear();
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var marker = TimelineHelpers.CreateMarkerOnTrack(markerType, assignableObject, markerTrack, time);
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SelectionManager.Add(marker);
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if (typeof(INotification).IsAssignableFrom(markerType) && director != null)
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{
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if (director != null && director.GetGenericBinding(markerTrack) == null)
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director.SetGenericBinding(markerTrack, director.gameObject);
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}
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TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
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}
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}
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}
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