GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Manipulators/Move/MoveItemModeReplace.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

100 lines
2.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Timeline
{
class MoveItemModeReplace : IMoveItemMode, IMoveItemDrawer
{
public void OnTrackDetach(IEnumerable<ItemsPerTrack> itemsGroups)
{
// Nothing
}
public void HandleTrackSwitch(IEnumerable<ItemsPerTrack> itemsGroups)
{
// Nothing
}
public bool AllowTrackSwitch()
{
return true;
}
public double AdjustStartTime(WindowState state, ItemsPerTrack itemsGroup, double time)
{
return time;
}
public void OnModeClutchEnter(IEnumerable<ItemsPerTrack> itemsGroups)
{
// TODO
}
public void OnModeClutchExit(IEnumerable<ItemsPerTrack> itemsGroups)
{
// TODO
}
public void BeginMove(IEnumerable<ItemsPerTrack> itemsGroups)
{
foreach (var itemsGroup in itemsGroups)
{
EditModeUtils.SetParentTrack(itemsGroup.items, null);
}
}
public void UpdateMove(IEnumerable<ItemsPerTrack> itemsGroups)
{
// Nothing
}
public void FinishMove(IEnumerable<ItemsPerTrack> itemsGroups)
{
EditModeReplaceUtils.Insert(itemsGroups);
}
public bool ValidateMove(ItemsPerTrack itemsGroup)
{
return true;
}
public void DrawGUI(WindowState state, IEnumerable<MovingItems> movingItems, Color color)
{
var operationWillReplace = false;
foreach (var itemsPerTrack in movingItems)
{
var bounds = itemsPerTrack.onTrackItemsBounds;
var counter = 0;
foreach (var item in itemsPerTrack.items)
{
if (EditModeUtils.GetFirstIntersectedItem(itemsPerTrack.items, item.start) != null)
{
EditModeGUIUtils.DrawBoundsEdge(bounds[counter], color, TrimEdge.Start);
operationWillReplace = true;
}
if (EditModeUtils.GetFirstIntersectedItem(itemsPerTrack.items, item.end) != null)
{
EditModeGUIUtils.DrawBoundsEdge(bounds[counter], color, TrimEdge.End);
operationWillReplace = true;
}
counter++;
// TODO Display swallowed clips?
}
}
if (operationWillReplace)
{
TimelineCursors.SetCursor(TimelineCursors.CursorType.Replace);
}
else
{
TimelineCursors.ClearCursor();
}
}
}
}