GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Manipulators/Utils/EditModeGUIUtils.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

28 lines
739 B
C#

using UnityEngine;
namespace UnityEditor.Timeline
{
static class EditModeGUIUtils
{
public static void DrawBoundsEdge(Rect bounds, Color color, TrimEdge edge, float width = 4.0f)
{
var r = bounds;
r.yMin += 2.0f;
r.yMax -= 2.0f;
r.width = width;
r.x = edge == TrimEdge.End ? bounds.xMax : bounds.xMin - width;
EditorGUI.DrawRect(r, color);
}
public static void DrawOverlayRect(Rect bounds, Color overlayColor)
{
var c = overlayColor;
c.a = 0.2f;
EditorGUI.DrawRect(bounds, c);
EditorGUI.DrawOutline(bounds, 1.0f, new Color(1.0f, 1.0f, 1.0f, 0.5f));
}
}
}