bea2dce063
test
156 lines
5.5 KiB
C#
156 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline.Signals
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{
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class SignalReceiverTreeView : TreeView
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{
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public bool dirty { private get; set; }
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SerializedProperty signals { get; set; }
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SerializedProperty events { get; set; }
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readonly SignalReceiver m_Target;
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const float k_VerticalPadding = 5;
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const float k_HorizontalPadding = 5;
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public SignalReceiverTreeView(TreeViewState state, MultiColumnHeader multiColumnHeader, SignalReceiver receiver, SerializedObject serializedObject)
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: base(state, multiColumnHeader)
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{
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m_Target = receiver;
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useScrollView = true;
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SetSerializedProperties(serializedObject);
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getNewSelectionOverride = (item, selection, shift) => new List<int>(); // Disable Selection
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}
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SignalAsset signalAssetContext { get; set; }
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public bool readonlySignals { get; set; }
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public void SetSignalContext(SignalAsset assetContext = null)
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{
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signalAssetContext = assetContext;
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dirty = true;
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}
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void SetSerializedProperties(SerializedObject serializedObject)
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{
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signals = SignalReceiverUtility.FindSignalsProperty(serializedObject);
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events = SignalReceiverUtility.FindEventsProperty(serializedObject);
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Reload();
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}
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public void Draw()
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{
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var rect = EditorGUILayout.GetControlRect(true, GetTotalHeight());
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OnGUI(rect);
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}
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public void RefreshIfDirty()
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{
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var signalsListSizeHasChanged = signals.arraySize != GetRows().Count;
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if (dirty || signalsListSizeHasChanged)
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Reload();
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dirty = false;
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}
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public static MultiColumnHeaderState.Column[] GetColumns()
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{
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return new[]
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{
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new MultiColumnHeaderState.Column
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{
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headerContent = EditorGUIUtility.TrTextContent("Signal"),
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contextMenuText = "",
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headerTextAlignment = TextAlignment.Center,
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width = 50, minWidth = 50,
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autoResize = true,
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allowToggleVisibility = false,
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canSort = false
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},
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new MultiColumnHeaderState.Column
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{
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headerContent = EditorGUIUtility.TrTextContent("Reaction"),
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contextMenuText = "",
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headerTextAlignment = TextAlignment.Center,
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width = 120, minWidth = 120,
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autoResize = true,
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allowToggleVisibility = false,
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canSort = false
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}
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};
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}
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protected override TreeViewItem BuildRoot()
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{
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var root = new TreeViewItem(-1, -1) { children = new List<TreeViewItem>() };
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var matchingId = signalAssetContext != null && readonlySignals ? FindIdForSignal(signals, signalAssetContext) : -1;
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if (matchingId >= 0)
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AddItem(root, matchingId);
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for (var i = 0; i < signals.arraySize; ++i)
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{
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if (i == matchingId) continue;
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AddItem(root, i, !readonlySignals);
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}
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return root;
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}
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protected override void RowGUI(RowGUIArgs args)
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{
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var item = (SignalReceiverItem)args.item;
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for (var i = 0; i < args.GetNumVisibleColumns(); ++i)
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{
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var rect = args.GetCellRect(i);
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rect.y += k_VerticalPadding;
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item.Draw(rect, args.GetColumn(i), args.row, k_HorizontalPadding, m_Target);
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}
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}
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protected override float GetCustomRowHeight(int row, TreeViewItem treeItem)
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{
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var item = treeItem as SignalReceiverItem;
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return item.GetHeight() + k_VerticalPadding;
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}
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void AddItem(TreeViewItem root, int id, bool enabled = true)
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{
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var signal = signals.GetArrayElementAtIndex(id);
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var evt = events.GetArrayElementAtIndex(id);
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root.children.Add(new SignalReceiverItem(signal, evt, id, readonlySignals, enabled, this));
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}
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float GetTotalHeight()
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{
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var height = 0.0f;
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foreach (var item in GetRows())
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{
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var signalListItem = item as SignalReceiverItem;
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height += signalListItem.GetHeight() + k_VerticalPadding;
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}
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var scrollbarPadding = showingHorizontalScrollBar ? GUI.skin.horizontalScrollbar.fixedHeight : k_VerticalPadding;
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return height + multiColumnHeader.height + scrollbarPadding;
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}
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static int FindIdForSignal(SerializedProperty signals, SignalAsset signalToFind)
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{
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for (var i = 0; i < signals.arraySize; ++i)
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{
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//signal in the receiver that matches the current signal asset will be displayed first
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var serializedProperty = signals.GetArrayElementAtIndex(i);
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var signalReferenceValue = serializedProperty.objectReferenceValue;
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var signalToFindRefValue = signalToFind;
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if (signalReferenceValue != null && signalReferenceValue == signalToFindRefValue)
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return i;
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}
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return -1;
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}
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}
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}
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