bea2dce063
test
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine.Playables;
|
|
using UnityEngine.Timeline;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
static class ControlPlayableUtility
|
|
{
|
|
public static bool DetectCycle(
|
|
ControlPlayableAsset asset, PlayableDirector director, HashSet<PlayableDirector> set = null)
|
|
{
|
|
if (director == null || asset == null || !asset.updateDirector)
|
|
return false;
|
|
|
|
if (set == null)
|
|
set = new HashSet<PlayableDirector>();
|
|
|
|
if (set.Contains(director))
|
|
return true;
|
|
|
|
var gameObject = asset.sourceGameObject.Resolve(director);
|
|
if (gameObject == null)
|
|
return false;
|
|
|
|
set.Add(director);
|
|
|
|
foreach (var subDirector in asset.GetComponent<PlayableDirector>(gameObject))
|
|
{
|
|
foreach (var childAsset in GetPlayableAssets(subDirector))
|
|
{
|
|
if (DetectCycle(childAsset, subDirector, set))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
set.Remove(director);
|
|
|
|
return false;
|
|
}
|
|
|
|
public static IEnumerable<ControlPlayableAsset> GetPlayableAssets(PlayableDirector director)
|
|
{
|
|
var timeline = director != null ? (director.playableAsset as TimelineAsset) : null;
|
|
if (timeline != null)
|
|
{
|
|
foreach (var t in timeline.GetOutputTracks())
|
|
{
|
|
var controlTrack = t as ControlTrack;
|
|
if (controlTrack != null)
|
|
{
|
|
foreach (var c in t.GetClips())
|
|
{
|
|
var asset = c.asset as ControlPlayableAsset;
|
|
if (asset != null)
|
|
yield return asset;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|