GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Window/Modes/TimelineDisabledMode.cs
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

45 lines
1.2 KiB
C#

using UnityEngine;
namespace UnityEditor.Timeline
{
class TimelineDisabledMode : TimelineMode
{
public TimelineDisabledMode()
{
headerState = new HeaderState
{
breadCrumb = TimelineModeGUIState.Enabled,
options = TimelineModeGUIState.Enabled,
sequenceSelector = TimelineModeGUIState.Enabled
};
trackOptionsState = new TrackOptionsState
{
newButton = TimelineModeGUIState.Enabled,
editAsAssetButton = TimelineModeGUIState.Enabled
};
mode = TimelineModes.Disabled;
}
public override bool ShouldShowPlayRange(WindowState state)
{
return false;
}
public override bool ShouldShowTimeCursor(WindowState state)
{
return true;
}
public override TimelineModeGUIState ToolbarState(WindowState state)
{
return TimelineModeGUIState.Disabled;
}
public override TimelineModeGUIState TrackState(WindowState state)
{
return TimelineModeGUIState.Enabled;
}
}
}