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JonatanRek a76b8fdc13 CleanUp 1 year ago
MECF CleanUp 1 year ago
.gitignore Initial commit 1 year ago
MECF.sln Initial comit 1 year ago
README.md Změnit "README.md" 1 year ago

README.md

MECF

Bindings=(Name=“Delete”,InputMode=BIO_INPUT_MODE_NONE,Command=“GuiKey BIOGUI_EVENT_KEY_DELETE”,Control=False,Shift=False,Alt=False) Bindings=(Name=“Tab”,InputMode=BIO_INPUT_MODE_NONE,Command=“GuiKey BIOGUI_EVENT_KEY_TAB”,Control=False,Shift=False,Alt=False) Bindings=(Name=“X”,InputMode=BIO_INPUT_MODE_NONE,Command=“ShowOrdersMenu”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F11”,InputMode=BIO_INPUT_MODE_NONE,Command=“TakeScreenShot”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F5”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec FKEY_F5.txt”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F7”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec FKEY_F7.txt”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F8”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec FKEY_F8.txt”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F9”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec FKEY_F9.txt”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F10”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec FKEY_F10.txt”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F11”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec FKEY_F11.txt”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F12”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec FKEY_F12.txt”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F5”,InputMode=BIO_INPUT_MODE_NONE,Command=“exit”,Control=False,Shift=True,Alt=False) Bindings=(Name=“F1”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F1.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F2”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F2.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F3”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F3.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F4”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F4.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F5”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F5.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F6”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F6.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F7”,InputMode=BIO_INPUT_MODE_NONE,Command=“Player Next”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F8”,InputMode=BIO_INPUT_MODE_NONE,Command=“Player Add”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F9”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F9.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F10”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F10.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F11”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F11.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F12”,InputMode=BIO_INPUT_MODE_NONE,Command=“exec AFKEY_F12.txt”,Control=False,Shift=False,Alt=True) Bindings=(Name=“F7”,InputMode=BIO_INPUT_MODE_NONE,Command=“Player Prev”,Control=False,Shift=True,Alt=True) Bindings=(Name=“E”,InputMode=BIO_INPUT_MODE_NONE,Command=“HandleUseButtonOn | OnRelease HandleUseButtonOff | GuiKey BIOGUI_EVENT_BUTTON_A | OnRelease GuiKey BIOGUI_EVENT_BUTTON_A_RELEASE | GUIAction | OnRelease CinematicNormal | InGamePropertyEditorForward | MiniGame_A | EnterVehicle | NextZoomMagnification”,Control=False,Shift=False,Alt=False) Bindings=(Name=“Enter”,InputMode=BIO_INPUT_MODE_NONE,Command=“HandleUseButtonOn | OnRelease HandleUseButtonOff | GuiKey BIOGUI_EVENT_BUTTON_A | OnRelease GuiKey BIOGUI_EVENT_BUTTON_A_RELEASE | GUIAction | OnRelease CinematicNormal | InGamePropertyEditorForward | MiniGame_A | EnterVehicle | InGamePropertyEditorForward | EnterVehicle | MiniGame_A | StartGame”,Control=False,Shift=False,Alt=False) Bindings=(Name=“LeftShift”,InputMode=BIO_INPUT_MODE_NONE,Command=“ShowCommandMenu 1 | OnRelease ShowCommandMenu 0 | ToggleVehicleZoom”,Control=False,Shift=False,Alt=False) Bindings=(Name=“M”,InputMode=BIO_INPUT_MODE_NONE,Command=“ShowMapGui”,Control=False,Shift=False,Alt=False) Bindings=(Name=“I”,InputMode=BIO_INPUT_MODE_NONE,Command=“ShowEquipmentGui”,Control=False,Shift=False,Alt=False) Bindings=(Name=“U”,InputMode=BIO_INPUT_MODE_NONE,Command=“ShowSquadGui”,Control=False,Shift=False,Alt=False) Bindings=(Name=“J”,InputMode=BIO_INPUT_MODE_NONE,Command=“ShowJournalGui”,Control=False,Shift=False,Alt=False) Bindings=(Name=“O”,InputMode=BIO_INPUT_MODE_NONE,Command=“ShowCodexGui”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F6”,InputMode=BIO_INPUT_MODE_NONE,Command=“QuickSave”,Control=False,Shift=False,Alt=False) Bindings=(Name=“W”,InputMode=BIO_INPUT_MODE_NONE,Command=“Repeat MoveForwardBackFixed 1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_UP 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_UP_RELEASE”,Control=False,Shift=False,Alt=False) Bindings=(Name=“S”,InputMode=BIO_INPUT_MODE_NONE,Command=“Repeat MoveForwardBackFixed -1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_DOWN 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_DOWN_RELEASE”,Control=False,Shift=False,Alt=False) Bindings=(Name=“A”,InputMode=BIO_INPUT_MODE_NONE,Command=“Repeat StrafeLeftRightFixed -1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_LEFT 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_LEFT_RELEASE”,Control=False,Shift=False,Alt=False) Bindings=(Name=“D”,InputMode=BIO_INPUT_MODE_NONE,Command=“Repeat StrafeLeftRightFixed 1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_RIGHT 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_RIGHT_RELEASE”,Control=False,Shift=False,Alt=False) Bindings=(Name=“SpaceBar”,InputMode=BIO_INPUT_MODE_NONE,Command=“SprintOn | OnRelease SprintOff | VehicleThrustersOn | OnRelease VehicleThrustersOff | GuiKey BIOGUI_EVENT_BUTTON_X | OnRelease GuiKey BIOGUI_EVENT_BUTTON_X_RELEASE”,Control=False,Shift=False,Alt=False) Bindings=(Name=“Z”,InputMode=BIO_INPUT_MODE_NONE,Command=“ToggleWalk”,Control=False,Shift=False,Alt=False) Bindings=(Name=“LeftControl”,InputMode=BIO_INPUT_MODE_NONE,Command=“ToggleCrouch”,Control=False,Shift=False,Alt=False) Bindings=(Name=“LeftMouseButton”,InputMode=BIO_INPUT_MODE_NONE,Command=“Repeat FireWeapon | FireWeaponOn | OnRelease FireWeaponOff | InGamePropertyEditorRightTrigger | MiniGame_RightTrigger | GuiKey BIOGUI_EVENT_BUTTON_RT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_RT_RELEASE”,Control=False,Shift=False,Alt=False) Bindings=(Name=“RightMouseButton”,InputMode=BIO_INPUT_MODE_NONE,Command=“ToggleZoom | OnRelease ZoomOff | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0 | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE”,Control=False,Shift=False,Alt=False) Bindings=(Name=“R”,InputMode=BIO_INPUT_MODE_NONE,Command=“ThrowGrenade”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F”,InputMode=BIO_INPUT_MODE_NONE,Command=“UseFirstAid”,Control=False,Shift=False,Alt=False) Bindings=(Name=“Q”,InputMode=BIO_INPUT_MODE_NONE,Command=“HandleCancelButton | InGamePropertyEditorBack | MiniGame_B | ExitVehicle | GuiKey BIOGUI_EVENT_BUTTON_B | OnRelease GuiKey BIOGUI_EVENT_BUTTON_B_RELEASE | CinematicSkip | MovieAction”,Control=False,Shift=False,Alt=False) Bindings=(Name=“LeftBracket”,InputMode=BIO_INPUT_MODE_NONE,Command=“SwitchToPrevWeapon”,Control=False,Shift=False,Alt=False) Bindings=(Name=“MouseScrollUp”,InputMode=BIO_INPUT_MODE_NONE,Command=“SwitchToPrevWeapon | GuiKey BIOGUI_EVENT_KEY_WHEEL_UP”,Control=False,Shift=False,Alt=False) Bindings=(Name=“RightBracket”,InputMode=BIO_INPUT_MODE_NONE,Command=“SwitchToNextWeapon”,Control=False,Shift=False,Alt=False) Bindings=(Name=“MouseScrollDown”,InputMode=BIO_INPUT_MODE_NONE,Command=“SwitchToNextWeapon | GuiKey BIOGUI_EVENT_KEY_WHEEL_DOWN”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F1”,InputMode=BIO_INPUT_MODE_NONE,Command=“SwitchToWeapon 0”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F2”,InputMode=BIO_INPUT_MODE_NONE,Command=“SwitchToWeapon 1”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F3”,InputMode=BIO_INPUT_MODE_NONE,Command=“SwitchToWeapon 2”,Control=False,Shift=False,Alt=False) Bindings=(Name=“F4”,InputMode=BIO_INPUT_MODE_NONE,Command=“SwitchToWeapon 3”,Control=False,Shift=False,Alt=False) Bindings=(Name=“V”,InputMode=BIO_INPUT_MODE_NONE,Command=“ToggleKeyMap”,Control=False,Shift=False,Alt=False) Bindings=(Name=“1”,InputMode=BIO_INPUT_MODE_NONE,Command=“UseAbility 0”,Control=False,Shift=False,Alt=False) Bindings=(Name=“2”,InputMode=BIO_INPUT_MODE_NONE,Command=“UseAbility 1”,Control=False,Shift=False,Alt=False) Bindings=(Name=“3”,InputMode=BIO_INPUT_MODE_NONE,Command=“UseAbility 2”,Control=False,Shift=False,Alt=False) Bindings=(Name=“4”,InputMode=BIO_INPUT_MODE_NONE,Command=“UseAbility 3”,Control=False,Shift=False,Alt=False) Bindings=(Name=“5”,InputMode=BIO_INPUT_MODE_NONE,Command=“UseAbility 4”,Control=False,Shift=False,Alt=False) Bindings=(Name=“6”,InputMode=BIO_INPUT_MODE_NONE,Command=“UseAbility 5”,Control=False,Shift=False,Alt=False) Bindings=(Name=“7”,InputMode=BIO_INPUT_MODE_NONE,Command=“UseAbility 6”,Control=False,Shift=False,Alt=False) Bindings=(Name=“8”,InputMode=BIO_INPUT_MODE_NONE,Command=“UseAbility 7”,Control=False,Shift=False,Alt=False) Bindings=(Name=“Up”,InputMode=BIO_INPUT_MODE_NONE,Command=“SquadCommandMoveTo | InGamePropertyEditorUPAction | MiniGame_DPad_Up | Repeat GuiKey BIOGUI_EVENT_CONTROL_UP 0.1”,Control=False,Shift=False,Alt=False) Bindings=(Name=“Down”,InputMode=BIO_INPUT_MODE_NONE,Command=“SquadCommandRally | InGamePropertyEditorDOWNAction | MiniGame_DPad_Down | Repeat GuiKey BIOGUI_EVENT_CONTROL_DOWN 0.1”,Control=False,Shift=False,Alt=False) Bindings=(Name=“Left”,InputMode=BIO_INPUT_MODE_NONE,Command=“SquadCommandAttackTarget | MiniGame_DPad_Left | Repeat GuiKey BIOGUI_EVENT_CONTROL_LEFT 0.1 | OnRelease MiniGameRelease”,Control=False,Shift=False,Alt=False) Bindings=(Name=“Right”,InputMode=BIO_INPUT_MODE_NONE,Command=“SquadCommandTakeCover | MiniGame_DPad_Right | Repeat GuiKey BIOGUI_EVENT_CONTROL_RIGHT 0.1 | OnRelease MiniGameRelease”,Control=False,Shift=False,Alt=False) Bindings=(Name=“N”,InputMode=BIO_INPUT_MODE_NONE,Command=“LeaveWorld”,Control=False,Shift=False,Alt=False) Bindings=(Name=“MouseX”,InputMode=BIO_INPUT_MODE_NONE,Command=“Count bXAxis | Axis aTurn | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_X 1.0 0.2”,Control=False,Shift=False,Alt=False) Bindings=(Name=“MouseY”,InputMode=BIO_INPUT_MODE_NONE,Command=“Count bYAxis | Axis aLookup | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_Y 1.0 0.2”,Control=False,Shift=False,Alt=False) Bindings=(Name=“Escape”,InputMode=BIO_INPUT_MODE_NONE,Command=“EndInGamePropertyEditor | ShowInGameGui | GuiKey BIOGUI_EVENT_BUTTON_START | OnRelease GuiKey BIOGUI_EVENT_BUTTON_START_RELEASE | GuiKey BIOGUI_EVENT_KEY_ESCAPE | OnRelease GuiKey BIOGUI_EVENT_KEY_ESCAPE_RELEASE”,Control=False,Shift=False,Alt=False) Bindings=(Name=“T”,InputMode=BIO_INPUT_MODE_NONE,Command=“LoadTestLevel”,Control=False,Shift=False,Alt=False)

BIOInput.ini