2022-01-29 00:19:21 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlatformManager : MonoBehaviour
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{
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2022-01-29 09:57:53 +00:00
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public enum PlatformType {Pull, Push, RotateZ, RotateY, SpeedUp, SpeedDown};
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2022-01-29 00:19:21 +00:00
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public PlatformType type = PlatformType.Pull;
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2022-01-29 02:25:16 +00:00
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public float speed = 5;
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2022-01-29 00:19:21 +00:00
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void Start()
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{
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}
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void FixedUpdate()
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{
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2022-01-29 00:47:41 +00:00
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if (type == PlatformType.RotateZ)
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2022-01-29 00:19:21 +00:00
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{
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2022-01-29 02:25:16 +00:00
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transform.Rotate(transform.forward * speed * Time.deltaTime);
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2022-01-29 00:47:41 +00:00
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} else if (type == PlatformType.RotateY) {
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2022-01-29 02:25:16 +00:00
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transform.Rotate(transform.up * speed * Time.deltaTime);
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2022-01-29 00:19:21 +00:00
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}
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}
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}
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