GGJ2022/Assets/Scripts/gizmoManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gizmoManager : MonoBehaviour
{
void OnDrawGizmos()
{
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if (this.gameObject != null && !this.gameObject.transform.parent.name.Contains("chunk"))
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{
Bounds bounds = GetChildRendererBounds(gameObject);
Gizmos.DrawWireCube(bounds.center, bounds.size);
}
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}
Bounds GetChildRendererBounds(GameObject go)
{
Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
if (renderers.Length > 0)
{
Bounds bounds = renderers[0].bounds;
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for (int i = 0, ni = renderers.Length; i < ni; i++)
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{
bounds.Encapsulate(renderers[i].bounds);
}
return bounds;
}
else
{
return new Bounds();
}
}
}