Edit visual of playerControler
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@@ -4,28 +4,32 @@ using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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[Header("Move")]
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public float speed = 7.5f;
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public float maxSpeed = 15.0f;
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public float minSpeed = 5.0f;
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[HideInInspector]
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public float currentSpeed = 0f;
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private float modifier = 0.0f;
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public float jumpSpeed = 7.5f;
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public float lookSpeed = 7.5f;
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public float lookXLimit = 40.0f;
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public Camera playerCamera;
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public ParticleSystem runningParticles;
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Vector3 moveDirection = Vector3.zero;
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public float rotationX = 0;
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public Transform mainObject;
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// Start is called before the first frame update
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[HideInInspector]
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bool canMove = true;
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Rigidbody rb;
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float moveDirectionY;
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public bool isRunning = false;
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[Header("Jump")]
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public float jumpSpeed = 7.5f;
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[HideInInspector]
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public bool jump = false;
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private bool isGrounded = false;
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public bool isRunning = false;
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[Header("Camera")]
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public float lookSpeed = 7.5f;
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public float lookXLimit = 40.0f;
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public Camera playerCamera;
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public float rotationX = 0;
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[Header("Others")]
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public ParticleSystem runningParticles;
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public Transform mainObject;
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// Start is called before the first frame update
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private Vector3 saveDirection;
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private Vector3 downDirection;
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